[AliceGame.AliceWeapon]
MaxAmmoCount=3000
ShotCost[0]=1
ShotCost[1]=1
AllowLock=false
LockDistance=1000

[AliceGame.AliceWeaponPickupFactory]
PickupItemRotationRate=(Pitch=0,Yaw=15000,Roll=0)

[AliceGame.AliceProj_Boomshot]
AccelRate=2500
Speed=400
MaxSpeed=4000
Damage=10
DamageRadius=1.0

[AliceGame.WeaponForNPC]
DamageForNPCs=-1
RadiusDamageForNPCs=-1

[AliceGame.NpcProjectile]
DamageForNPCs=-1

[AliceGame.AliceGameProjectile]
RadiusDamageTime=0.01
DamageStrength=1
bReboundableNPCProjectile=0
KnockBackID=1
ImpactEffectRandomRadius=0.0
AngleToleranceXY=0.0
AngleToleranceZ=0.0
bBallSelfRotating=0
BallSelfRotaionRate=(Pitch=0,Yaw=0,Roll=0)
RadiusAttackMaxTriggerCount=1
RadiusAttackRetrigerTime=0.1
RadiusDamageValue=0

[AliceGame.NPCWeapon_EyePot_WaterGun]
RangeAttackKnockbackParamID=0
KnockBackParameter[0]=(KnockBackScale=-200, KnockBackTotalTime = 0.2)

[AliceGame.PepperGrinderPrimaryProjectile]
RadiusDamageTime=0.0
ImpactEffectRandomRadius=60.0
DamageStrength=1

[AliceGame.TeapotCannonProjectile]
AccelRate=2500
Speed=1000
MaxSpeed=5000
Damage=20
RefVel=0
MinShotDist=350
MaxShotDist=10000.0
CheckRadius=20
DamageRadius=200
CameraEffectRadius=10000
RadiusDamageTime=0.1
KnockBackID=6
GroundTraceGapForFlyingPawn=20.0
GroundTraceGapForWalkingPawn=100.0
AngleToleranceXY=20.0
CamShakeDistanceCharged=2000.0
CamShakeDistanceNormal=1000.0
DamageStrength=4

[AliceGame.AliceGameProjectileTrace_TeapotCannon]
FPSGravAcceleration=-3000.0
FPSGravAccelerationRate=6000.0

[AliceGame.DoomGruntProjectile2]
AccelRate=3500
Speed=3500
MaxSpeed=5000
Damage=8
RefVel=0
MinShotDist=350
MaxShotDist=8000.0
CheckRadius=20
DamageRadius=1
CameraEffectRadius=10000
RadiusDamageTime=0.1
DamageStrength=2
bReboundableNPCProjectile=0
KnockBackID=2
AngleToleranceXY=60.0
AngleToleranceZ=60.0
bNPCProjectileHitNPC=1
DamageForNPCs=0

[AliceGame.DoomGruntProjectile1]
AccelRate=3500
Speed=2000
MaxSpeed=5000
Damage=8
RefVel=0
MinShotDist=350
MaxShotDist=8000.0
CheckRadius=40
DamageRadius=100
CameraEffectRadius=10000
RadiusDamageTime=0.1
DamageStrength=3
bReboundableNPCProjectile=1
KnockBackID=4
AngleToleranceXY=60.0
AngleToleranceZ=60.0
bNPCProjectileHitNPC=1
DamageForNPCs=0

[AliceGame.EyepotProjectile]
bNPCProjectileHitNPC=0
AccelRate=5000
Speed=1400
MaxSpeed=10000
Damage=8
RefVel=0
MinShotDist=600
MaxShotDist=4000
CheckRadius=50
DamageRadius=200
CameraEffectRadius=10000
RadiusDamageTime=0.1
DamageStrength=3
bReboundableNPCProjectile=0
KnockBackID=4
GroundTraceGapForFlyingPawn=20.0
GroundTraceGapForWalkingPawn=100.0
bNPCProjectileHitNPC=1
DamageForNPCs=0

[AliceGame.LostSoulProjectile]
AccelRate=2000
Speed=2000
MaxSpeed=4000
Damage=8
RefVel=0
MinShotDist=200
MaxShotDist=1200.0
CheckRadius=15
DamageRadius=200
CameraEffectRadius=10000
RadiusDamageTime=0.1
DamageStrength=3
KnockBackID=5
AngleToleranceXY=5.0
AngleToleranceZ=1.0
BallBlastDelayTime=3.0
BallImpulseValue=0.1
bNPCProjectileHitNPC=1
DamageForNPCs=0

[AliceGame.CannonCrabProjectile]
AccelRate=3500
Speed=2500
MaxSpeed=5000
Damage=12
RefVel=0
MinShotDist=350
MaxShotDist=10000.0
CheckRadius=30
DamageRadius=100
CameraEffectRadius=10000
RadiusDamageTime=0.1
DamageStrength=3
bReboundableNPCProjectile=1
KnockBackID=4
AngleToleranceXY=60.0
AngleToleranceZ=60.0
bNPCProjectileHitNPC=0
DamageForNPCs=0

[AliceGame.EmpressWaspFlyingBossProjectile]
AccelRate=3500
Speed=1300
MaxSpeed=5000
Damage=10
RefVel=0
MinShotDist=350
MaxShotDist=10000.0
CheckRadius=20
DamageRadius=100
CameraEffectRadius=10000
RadiusDamageTime=0.1
DamageStrength=3
bReboundableNPCProjectile=0
KnockBackID=4
AngleToleranceXY=0
AngleToleranceZ=0
bNPCProjectileHitNPC=1
DamageForNPCs=0

[AliceGame.DoomTankProjectile]
AccelRate=5000
Speed=3000
MaxSpeed=10000
Damage=8
RefVel=0
MinShotDist=600
MaxShotDist=4000
CheckRadius=50
DamageRadius=350
CameraEffectRadius=10000
RadiusDamageTime=0.1
DamageStrength=4
bReboundableNPCProjectile=0
KnockBackID=6
BallBlastDelayTime=3
BallImpulseValue=0.5
bBallSelfRotating=1
BallSelfRotaionRate=(Pitch=32767,Yaw=0,Roll=-196602)
bNPCProjectileHitNPC=1
DamageForNPCs=0

[AliceGame.DoomAgileProjectile]
AccelRate=2500
Speed=1500
MaxSpeed=5500
Damage=4
radiusdamagevalue=4
RefVel=0
MinShotDist=350
MaxShotDist=4000
CheckRadius=25
DamageRadius=100
CameraEffectRadius=10000
RadiusDamageTime=5.0
DamageStrength=2
bReboundableNPCProjectile=1
KnockBackID=2
RadiusAttackMaxTriggerCount=5
RadiusAttackRetrigerTime=1
bNPCProjectileHitNPC=0
DamageForNPCs=0

[AliceGame.DollMakerProjectile2]
AccelRate=2500
Speed=3000
MaxSpeed=5500
Damage=16
radiusdamagevalue=8
RefVel=0
MinShotDist=350
MaxShotDist=4000
CheckRadius=25
DamageRadius=80
CameraEffectRadius=10000
RadiusDamageTime=1.6
DamageStrength=2
bReboundableNPCProjectile=1
KnockBackID=2
RadiusAttackMaxTriggerCount=1
RadiusAttackRetrigerTime=1
bNPCProjectileHitNPC=1
DamageForNPCs=0

[AliceGame.BitchBabyProjectile]
AccelRate=3000
Speed=2000
MaxSpeed=5000
Damage=8
RefVel=0
MinShotDist=300
MaxShotDist=3000.0
CheckRadius=20
DamageRadius=200
CameraEffectRadius=10000
RadiusDamageTime=0.1
KnockBackID=3
bReboundableNPCProjectile=1
DamageStrength=2
bNPCProjectileHitNPC=1
DamageForNPCs=0

[AliceGame.DollGirlProjectile]
AccelRate=2000
Speed=500
MaxSpeed=5000
Damage=8
RefVel=0
MinShotDist=400
MaxShotDist=10000.0
CheckRadius=20
DamageRadius=200
CameraEffectRadius=10000
RadiusDamageTime=0.1
KnockBackID=6
Radius=150
Duration=8
PainInterval=1
SpikyDamage=2
KnockBackScale=60
KnockBackTotalTime=0.3
bNPCProjectileHitNPC=1
DamageForNPCs=0

[AliceGame.QCannonProjectile]
AccelRate=4000
Speed=1200
MaxSpeed=5000
Damage=8
RefVel=0
MinShotDist=350
MaxShotDist=10000.0
CheckRadius=20
DamageRadius=100
CameraEffectRadius=10000
RadiusDamageTime=0.1
KnockBackID=3
DamageStrength=3
bReboundableNPCProjectile=1
bNPCProjectileHitNPC=1
DamageForNPCs=0

[AliceGame.DollBoyHandProjectile]
AccelRate=3500
Speed=1300
MaxSpeed=5000
Damage=20
RefVel=0
MinShotDist=350
MaxShotDist=10000.0
CheckRadius=20
DamageRadius=100
CameraEffectRadius=10000
RadiusDamageTime=0.1
DamageStrength=3
bReboundableNPCProjectile=1
KnockBackID=3

[AliceGame.SamuraiWaspProjectile]
AccelRate=6000
Speed=2000
MaxSpeed=10000
Damage=8
RefVel=0
MinShotDist=600
MaxShotDist=4000
CheckRadius=50
DamageRadius=20
CameraEffectRadius=10000
RadiusDamageTime=0.2
DamageStrength=2
bReboundableNPCProjectile=0
KnockBackID=4
GroundTraceGapForFlyingPawn=20.0
GroundTraceGapForWalkingPawn=100.0
bNPCProjectileHitNPC=1
DamageForNPCs=0

[AliceGame.VorpalBlade]
InitAmmoCount=0
WeaponClass=0
WeaponClassRank=3
WeaponLevel=1
ShotCost[0]=1
MaxAmmoCount=20
TapTime=0.05
ChargeTime=0
RangeIntervalTime=0.25
AttackTimeTap=0.25
PickupMultGood=15
PickupMultBad=10
PickupAmmoAmount=5
CritMeleeDmgMult=1.25
CritRangeDmgMult=1.25
RangeAttackKnockBackParamID=-1
KnockBackParameter[0]=(KnockBackScale=-80, KnockBackTotalTime = 0.2)
KnockBackParameter[1]=(KnockBackScale=-100.0, KnockBackTotalTime = 0.4)
KnockBackParameter[2]=(KnockBackScale=-130.0, KnockBackTotalTime = 0.9)
KnockBackParameter[3]=(KnockBackScale=-150.0, KnockBackTotalTime = 0.9)
KnockBackParameter[4]=(KnockBackScale=-100.0, KnockBackTotalTime = 0.5)
KnockBackParameter[5]=(KnockBackScale=-400.0, KnockBackTotalTime = 0.5)
MeleeDamage[0]=(DamageVelue[0]=4,DamageVelue[1]=4,DamageVelue[2]=4,DamageVelue[3]=5,DamageVelue[4]=6,DamageVelue[5]=7 )
MeleeDamage[1]=(DamageVelue[0]=4,DamageVelue[1]=4,DamageVelue[2]=4,DamageVelue[3]=5,DamageVelue[4]=6,DamageVelue[5]=7 )
LungeDamage[0]=5
LungeDamage[1]=5
PreCalcDist=300.0
PreCalcRealCheckTime=0.2

[AliceGame.HatterFlail]
WeaponClass=1
WeaponClassRank=3
WeaponLevel=1
ShotCost[0]=1
ShotCost[1]=-1
ShotCost[2]=1
InitAmmoCount=3
MaxAmmoCount=7
TapTime=0.4
ChargeTime=1.0
RangeIntervalTime=0.25
AttackTimeTap=1.0
PickupMultGood=15
PickupMultBad=10
PickupAmmoAmount=5;
CritMeleeDmgMult=1.25
CritRangeDmgMult=1.25
KnockBackParameter[0]=(KnockBackScale=-80.0, KnockBackTotalTime = 0.4)
KnockBackParameter[1]=(KnockBackScale=-150.0, KnockBackTotalTime = 0.5)
KnockBackParameter[2]=(KnockBackScale=-350.0, KnockBackTotalTime = 0.4)
KnockBackParameter[3]=(KnockBackScale=-200.0, KnockBackTotalTime = 0.4)
KnockBackParameter[4]=(KnockBackScale=-150.0, KnockBackTotalTime = 0.7)
KnockBackParameter[5]=(KnockBackScale=-100.0, KnockBackTotalTime = 0.7)
KnockBackParameter[6]=(KnockBackScale=-800.0, KnockBackTotalTime = .3)
ShotgunKnockBackID[0]=2
ShotgunKnockBackID[1]=3
ShotgunKnockBackID[2]=0
ShotgunKnockBackID[3]=-1
ConeAngle=30
WeapRange[0]=250
WeapRange[1]=500
WeapRange[2]=1000
HitDamage[0]=40
HitDamage[1]=20
HitDamage[2]=5
HitDamage[3]=0
MeleeDamage[0]=(DamageVelue[0]=3,DamageVelue[1]=3,DamageVelue[2]=3,DamageVelue[3]=3,DamageVelue[4]=3,DamageVelue[5]=3 )
LungeDamage[0]=6

[AliceGame.AliceAmmo_VB]
PickupRadius=1000
CollisionRadius=20
CollisionHeight=20
Speed=1100
NormalAliceOffset=(X=0,Y=0,Z=0)
ShrinkAliceOffset=(X=0,Y=0,Z=-40)
FlyingRotation=(Pitch=0,Yaw=100000,Roll=0)
IdleRotation=(Pitch=0,Yaw=20000,Roll=0)
DropAmmoCount=4

[AliceGame.AliceAmmo_HF]
PickupRadius=1000
CollisionRadius=20
CollisionHeight=20
Speed=1100
NormalAliceOffset=(X=0,Y=0,Z=0)
ShrinkAliceOffset=(X=0,Y=0,Z=-40)
FlyingRotation=(Pitch=0,Yaw=100000,Roll=0)
IdleRotation=(Pitch=0,Yaw=20000,Roll=0)
DropAmmoCount=1

[AliceGame.NPCWeapon_Automaton_Melee]
Range=480
RangeInstantDamage=10
RangeAttackKnockbackParamID=0
FireParticleSocket=WeaponSocket06
KnockBackParameter[0]=(KnockBackScale=-80.0, KnockBackTotalTime = 0.2)
KnockBackParameter[1]=(KnockBackScale=-100.0, KnockBackTotalTime = 0.4)
KnockBackParameter[2]=(KnockBackScale=-200.0, KnockBackTotalTime = 0.4)

[AliceGame.NPCWeapon_Bolterfly_Melee]
KnockBackParameter[0]=(KnockBackScale=-80.0, KnockBackTotalTime = 0.2)
KnockBackParameter[1]=(KnockBackScale=-100.0, KnockBackTotalTime = 0.4)
KnockBackParameter[2]=(KnockBackScale=-200.0, KnockBackTotalTime = 0.4)

[AliceGame.NPCWeapon_Madcap_Fork]
KnockBackParameter[0]=(KnockBackScale=-80.0, KnockBackTotalTime = 0.2)
KnockBackParameter[1]=(KnockBackScale=-100.0, KnockBackTotalTime = 0.4)
KnockBackParameter[2]=(KnockBackScale=-200.0, KnockBackTotalTime = 0.4)

[AliceGame.NPCWeapon_Madcap_Spoon]
KnockBackParameter[0]=(KnockBackScale=-80.0, KnockBackTotalTime = 0.2)
KnockBackParameter[1]=(KnockBackScale=-100.0, KnockBackTotalTime = 0.4)
KnockBackParameter[2]=(KnockBackScale=-200.0, KnockBackTotalTime = 0.4)

[IniVersion]
0=1694389656.000000

