[DevOptions.DebugOptions]
bAllowAdvancedOptions=False
LightmapResolutionFactorScale=32.0

[DevOptions.StaticLighting]
bAllowMultiThreadedStaticLighting=True
ViewSingleBounceNumber=-1
bUseConservativeTexelRasterization=True
bAccountForTexelSize=True
bUseMaxWeight=True
MaxTriangleLightingSamples=8
MaxTriangleIrradiancePhotonCacheSamples=4
bAllowLightmapCompression=True
bAllowEagerLightmapEncode=False
bUseBilinearFilterLightmaps=True
bAllow64bitProcess=True
DefaultStaticMeshLightingRes=32
bAllowCropping=False
bGarbageCollectAfterExport=True
bRebuildDirtyGeometryForLighting=True

[DevOptions.StaticLightingSceneConstants]
StaticLightingLevelScale=1
VisibilityRayOffsetDistance=.1
VisibilityNormalOffsetDistance=3
VisibilityNormalOffsetSampleRadiusScale=.5
VisibilityTangentOffsetSampleRadiusScale=.8
SmallestTexelRadius=.1
LightGridSize=100
DirectionalCoefficientFalloffPower=.85
DirectionalCoefficientScale=2
CustomImportanceVolumeExpandBy=4000
MinimumImportanceVolumeExtentWithoutWarning=5000.0

[DevOptions.StaticLightingMaterial]
bUseDebugMaterial=False
ShowMaterialAttribute=None
EmissiveSampleSize=128
DiffuseSampleSize=128
SpecularSampleSize=128
TransmissionSampleSize=256
TerrainSampleScalar=4
DebugDiffuse=(R=0.500000,G=0.500000,B=0.500000)
DebugSpecular=(R=0.000000,G=0.000000,B=0.000000)
DebugSpecularPower=64
EnvironmentColor=(R=0.00000,G=0.00000,B=0.00000)

[DevOptions.MeshAreaLights]
bVisualizeMeshAreaLightPrimitives=False
EmissiveIntensityThreshold=.01
MeshAreaLightGridSize=100
MeshAreaLightSimplifyNormalAngleThreshold=25
MeshAreaLightSimplifyCornerDistanceThreshold=.5
MeshAreaLightSimplifyMeshBoundingRadiusFractionThreshold=.1

[DevOptions.PrecomputedDynamicObjectLighting]
; bGenerateVolumeLightSamples=False
bVisualizeVolumeLightSamples=True
bVisualizeVolumeLightInterpolation=False
SurfaceLightSampleSpacing=200
FirstSurfaceSampleLayerHeight=50
SurfaceSampleLayerHeightSpacing=210
NumSurfaceSampleLayers=2
VolumeLightSampleSpacing=2000
MaxVolumeSamples=50000

[DevOptions.StaticShadows]
bUseZeroAreaLightmapSpaceFilteredLights=False
NumShadowRays=8
NumPenumbraShadowRays=8
NumBounceShadowRays=4
bFilterShadowFactor=False
ShadowFactorGradientTolerance=0.5
bAllowSignedDistanceFieldShadows=True
MaxTransitionDistanceWorldSpace=50
ApproximateHighResTexelsPerMaxTransitionDistance=50
MinDistanceFieldUpsampleFactor=3
DominantShadowTransitionSampleDistanceX=100
DominantShadowTransitionSampleDistanceY=100
DominantShadowSuperSampleFactor=10
DominantShadowMaxSamples=1536000
MinUnoccludedFraction=.01

[DevOptions.ImportanceTracing]
bUsePathTracer=False
bUseCosinePDF=False
bUseStratifiedSampling=True
NumPaths=128
NumHemisphereSamples=64
NumBounceHemisphereSamples=64
MaxHemisphereRayAngle=89

[DevOptions.PhotonMapping]
bUsePhotonMapping=True
bUseFinalGathering=True
bUsePhotonsForDirectLighting=False
bUseIrradiancePhotons=True
bCacheIrradiancePhotonsOnSurfaces=True
bOptimizeDirectLightingWithPhotons=False
bVisualizePhotonPaths=False
bVisualizePhotonGathers=True
bVisualizePhotonImportanceSamples=True
bVisualizeIrradiancePhotonCalculation=False
bEmitPhotonsOutsideImportanceVolume=False
ConeFilterConstant=1
NumIrradianceCalculationPhotons=400
FinalGatherImportanceSampleFraction=.6
FinalGatherImportanceSampleConeAngle=10
IndirectPhotonEmitDiskRadius=200
IndirectPhotonEmitConeAngle=30
MaxImportancePhotonSearchDistance=2000
MinImportancePhotonSearchDistance=20
NumImportanceSearchPhotons=10
OutsideImportanceVolumeDensityScale=.0005
DirectPhotonDensity=350
DirectIrradiancePhotonDensity=350
DirectPhotonSearchDistance=200
IndirectPhotonPathDensity=5
IndirectPhotonDensity=600
IndirectIrradiancePhotonDensity=300
IndirectPhotonSearchDistance=200
CausticPhotonDensity=0
CausticPhotonSearchDistance=100
PhotonSearchAngleThreshold=.5
IrradiancePhotonSearchConeAngle=10
MaxDirectLightingPhotonOptimizationAngle=80
CachedIrradiancePhotonDownsampleFactor=2

[DevOptions.IrradianceCache]
bAllowIrradianceCaching=True
bUseIrradianceGradients=False
bShowGradientsOnly=False
bVisualizeIrradianceSamples=True
RecordRadiusScale=.4
InterpolationMaxAngle=20
PointBehindRecordMaxAngle=10
DistanceSmoothFactor=2
AngleSmoothFactor=2
RecordBounceRadiusScale=.3
MinRecordRadius=16
MaxRecordRadius=1024

[DevOptions.StaticLightingMediumQuality]
NumShadowRaysScale=2
NumPenumbraShadowRaysScale=4
ApproximateHighResTexelsPerMaxTransitionDistanceScale=3
MinDistanceFieldUpsampleFactor=3
NumHemisphereSamplesScale=2
NumImportanceSearchPhotonsScale=1
NumDirectPhotonsScale=2
DirectPhotonSearchDistanceScale=.5
NumIndirectPhotonPathsScale=1
NumIndirectPhotonsScale=2
NumIndirectIrradiancePhotonsScale=2
NumCausticPhotonsScale=1
RecordRadiusScaleScale=.75
InterpolationMaxAngleScale=.75
MinRecordRadiusScale=.5

[DevOptions.StaticLightingHighQuality]
NumShadowRaysScale=4
NumPenumbraShadowRaysScale=8
ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
MinDistanceFieldUpsampleFactor=5
NumHemisphereSamplesScale=4
NumImportanceSearchPhotonsScale=2
NumDirectPhotonsScale=2
DirectPhotonSearchDistanceScale=.5
NumIndirectPhotonPathsScale=2
NumIndirectPhotonsScale=4
NumIndirectIrradiancePhotonsScale=2
NumCausticPhotonsScale=1
RecordRadiusScaleScale=.5
InterpolationMaxAngleScale=.5
MinRecordRadiusScale=.5

[DevOptions.StaticLightingProductionQuality]
NumShadowRaysScale=8
NumPenumbraShadowRaysScale=32
ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
MinDistanceFieldUpsampleFactor=5
NumHemisphereSamplesScale=8
NumImportanceSearchPhotonsScale=3
NumDirectPhotonsScale=4
DirectPhotonSearchDistanceScale=.5
NumIndirectPhotonPathsScale=2
NumIndirectPhotonsScale=8
NumIndirectIrradiancePhotonsScale=2
NumCausticPhotonsScale=1
RecordRadiusScaleScale=.25
InterpolationMaxAngleScale=.5
MinRecordRadiusScale=.5

[Configuration]

[IniVersion]
0=1694389823.000000
1=1694389656.000000

