//This script is generated from Inventory.xlsm. Don't modify it!!!

import "inventorystuff.scr" 
sub main() 
{

    Item("Melee_ShortKnifeCGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Knife);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(25.0);
        Force(10.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(130.0 *0.01);
        DamageToPhysicsObjects(17.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.11);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        Flags(3);
        InventoryMeshHq("wn_short_knife_c.msh");
        InventoryMesh("wn_short_knife_c.msh");
        Mesh("wn_short_knife_c.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Knife");
        HudIcon("weapon_knife");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Light);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("knife");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(1.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Knife");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("knife_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("short_knife_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Knife");
        HandInertiaFactor(1.8);
        Price(950);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_ShortKnifeCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        InventoryMeshHq("wn_short_knife_c_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortKnifeCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        InventoryMeshHq("wn_short_knife_c_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortKnifeBGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Knife);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(20.0);
        Force(10.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(130.0 *0.01);
        DamageToPhysicsObjects(17.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.11);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        Flags(3);
        InventoryMeshHq("wn_short_knife_b.msh");
        InventoryMesh("wn_short_knife_b.msh");
        Mesh("wn_short_knife_b.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Knife");
        HudIcon("weapon_knife");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Light);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("knife");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(1.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Knife");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("knife_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("short_knife_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Knife");
        HandInertiaFactor(1.8);
        Price(420);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_ShortKnifeBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        InventoryMeshHq("wn_short_knife_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortKnifeBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        InventoryMeshHq("wn_short_knife_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortKnifeEGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Knife);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(25.0);
        Force(10.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(130.0 *0.01);
        DamageToPhysicsObjects(17.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.11);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        Flags(3);
        InventoryMeshHq("wn_short_knife_e.msh");
        InventoryMesh("wn_short_knife_e.msh");
        Mesh("wn_short_knife_e.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Knife");
        HudIcon("weapon_knife");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Light);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("knife");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(1.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Knife");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("knife_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("short_knife_e");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Knife");
        HandInertiaFactor(1.8);
        Price(792);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_ShortKnifeEGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        InventoryMeshHq("wn_short_knife_e_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortKnifeEGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        InventoryMeshHq("wn_short_knife_e_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortKnifeAGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Knife);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(30.0);
        Force(10.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(130.0 *0.01);
        DamageToPhysicsObjects(17.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.11);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        Flags(3);
        InventoryMeshHq("wn_short_knife_a.msh");
        InventoryMesh("wn_short_knife_a.msh");
        Mesh("wn_short_knife_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Knife");
        HudIcon("weapon_knife");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Light);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("knife");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(1.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Knife");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("knife_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("short_knife_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Knife");
        HandInertiaFactor(1.8);
        Price(1739);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_ShortKnifeAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        InventoryMeshHq("wn_short_knife_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortKnifeAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        InventoryMeshHq("wn_short_knife_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortKnifeDGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Knife);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(35.0);
        Force(10.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(130.0 *0.01);
        DamageToPhysicsObjects(17.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.11);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        Flags(3);
        InventoryMeshHq("wn_short_knife_d.msh");
        InventoryMesh("wn_short_knife_d.msh");
        Mesh("wn_short_knife_d.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Knife");
        HudIcon("weapon_knife");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Light);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("knife");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(1.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Knife");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("knife_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("short_knife_d");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Knife");
        HandInertiaFactor(1.8);
        Price(1274);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_ShortKnifeDGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        InventoryMeshHq("wn_short_knife_d_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortKnifeDGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        InventoryMeshHq("wn_short_knife_d_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_CleaverAGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(30);
        CriticalCondition(9);
        Damage(76.0);
        Force(14.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(135.0 *0.01);
        DamageToPhysicsObjects(20.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.13);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        Flags(11);
        InventoryMeshHq("wn_cleaver_a.msh");
        InventoryMesh("wn_cleaver_a.msh");
        Mesh("wn_cleaver_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_cleaver");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("spine2");
        HolderOffset([-25.0,-10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,200.0,90.0]);
        DestroySound("break_wooden_weapon_00.wav");
        AiHitSound("knife");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Axe);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("cleaver_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(4619);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_CleaverAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(24);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        InventoryMeshHq("wn_cleaver_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_CleaverAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(9);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        InventoryMeshHq("wn_cleaver_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_CleaverDGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(30);
        CriticalCondition(9);
        Damage(137.0);
        Force(14.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(135.0 *0.01);
        DamageToPhysicsObjects(20.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.13);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        Flags(11);
        InventoryMeshHq("wn_cleaver_d.msh");
        InventoryMesh("wn_cleaver_d.msh");
        Mesh("wn_cleaver_d.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_cleaver");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("spine2");
        HolderOffset([-25.0,-10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,200.0,90.0]);
        DestroySound("break_wooden_weapon_00.wav");
        AiHitSound("knife");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Axe);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("cleaver_d");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(7434);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_CleaverDGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(24);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        InventoryMeshHq("wn_cleaver_d_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_CleaverDGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(9);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        InventoryMeshHq("wn_cleaver_d_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_CleaverBGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(30);
        CriticalCondition(9);
        Damage(88.0);
        Force(14.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(135.0 *0.01);
        DamageToPhysicsObjects(20.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.13);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        Flags(11);
        InventoryMeshHq("wn_cleaver_b.msh");
        InventoryMesh("wn_cleaver_b.msh");
        Mesh("wn_cleaver_b.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_cleaver");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("spine2");
        HolderOffset([-25.0,-10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,200.0,90.0]);
        DestroySound("break_wooden_weapon_00.wav");
        AiHitSound("knife");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Axe);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("cleaver_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(5297);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_CleaverBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(24);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        InventoryMeshHq("wn_cleaver_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_CleaverBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(9);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        InventoryMeshHq("wn_cleaver_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_CleaverCGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(30);
        CriticalCondition(9);
        Damage(102.0);
        Force(14.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(135.0 *0.01);
        DamageToPhysicsObjects(20.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.13);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        Flags(11);
        InventoryMeshHq("wn_cleaver_c.msh");
        InventoryMesh("wn_cleaver_c.msh");
        Mesh("wn_cleaver_c.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_cleaver");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("spine2");
        HolderOffset([-25.0,-10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,200.0,90.0]);
        DestroySound("break_wooden_weapon_00.wav");
        AiHitSound("knife");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Axe);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("cleaver_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(5993);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_CleaverCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(24);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        InventoryMeshHq("wn_cleaver_c_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_CleaverCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(9);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        InventoryMeshHq("wn_cleaver_c_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_CleaverEGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(30);
        CriticalCondition(9);
        Damage(159.0);
        Force(14.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(135.0 *0.01);
        DamageToPhysicsObjects(20.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.13);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        Flags(11);
        InventoryMeshHq("wn_cleaver_e.msh");
        InventoryMesh("wn_cleaver_e.msh");
        Mesh("wn_cleaver_e.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_cleaver");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("spine2");
        HolderOffset([-25.0,-10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,200.0,90.0]);
        DestroySound("break_wooden_weapon_00.wav");
        AiHitSound("knife");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Axe);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("cleaver_e");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(8177);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_CleaverEGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(24);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        InventoryMeshHq("wn_cleaver_e_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_CleaverEGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(9);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        InventoryMeshHq("wn_cleaver_e_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_CleaverC2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(184.0);
        Force(14.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(135.0 *0.01);
        DamageToPhysicsObjects(20.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.13);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        Flags(11);
        InventoryMeshHq("wn_cleaver_c.msh");
        InventoryMesh("wn_cleaver_c.msh");
        Mesh("wn_cleaver_c.msh");
        Skin("wn_cleaver_c_2");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_cleaver");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("spine2");
        HolderOffset([-25.0,-10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,200.0,90.0]);
        DestroySound("break_wooden_weapon_00.wav");
        AiHitSound("knife");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Axe);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("cleaver_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(9035);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_CleaverC2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        InventoryMeshHq("wn_cleaver_c_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_CleaverC2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        InventoryMeshHq("wn_cleaver_c_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_CleaverChallenge_CGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(184.0);
        Force(14.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(135.0 *0.01);
        DamageToPhysicsObjects(20.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.13);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        Flags(11);
        InventoryMeshHq("wn_cleaver_c.msh");
        InventoryMesh("wn_cleaver_c.msh");
        Mesh("wn_cleaver_c.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_cleaver");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("spine2");
        HolderOffset([-25.0,-10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,200.0,90.0]);
        DestroySound("break_wooden_weapon_00.wav");
        AiHitSound("knife");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Axe);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("cleaver_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(0);
        GenType(GenType_MeleeWeapon);
        ChallengeItem(true);
    }

    Item("Melee_SickleEGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(76.0);
        Force(18.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(140.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.13);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        Flags(11);
        InventoryMeshHq("wn_sickle_e.msh");
        InventoryMesh("wn_sickle_e.msh");
        Mesh("wn_sickle_e.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_sickle");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("sickle_e");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(4709);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_SickleEGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        InventoryMeshHq("wn_sickle_e_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_SickleEGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        InventoryMeshHq("wn_sickle_e_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_SickleCGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(102.0);
        Force(18.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(140.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.13);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        Flags(11);
        InventoryMeshHq("wn_sickle_c.msh");
        InventoryMesh("wn_sickle_c.msh");
        Mesh("wn_sickle_c.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_sickle");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("sickle_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(6088);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_SickleCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        InventoryMeshHq("wn_sickle_c_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_SickleCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        InventoryMeshHq("wn_sickle_c_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_SickleAGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(118.0);
        Force(18.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(140.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.13);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        Flags(11);
        InventoryMeshHq("wn_sickle_a.msh");
        InventoryMesh("wn_sickle_a.msh");
        Mesh("wn_sickle_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_sickle");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("sickle_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(6802);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_SickleAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_sickle_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_SickleAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_sickle_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_SickleBGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(137.0);
        Force(18.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(140.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.13);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        Flags(11);
        InventoryMeshHq("wn_sickle_b.msh");
        InventoryMesh("wn_sickle_b.msh");
        Mesh("wn_sickle_b.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_sickle");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("sickle_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(7532);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_SickleBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_sickle_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_SickleBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_sickle_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_SickleDGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(184.0);
        Force(18.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(140.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.13);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        Flags(11);
        InventoryMeshHq("wn_sickle_d.msh");
        InventoryMesh("wn_sickle_d.msh");
        Mesh("wn_sickle_d.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_sickle");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("sickle_d");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(9035);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_SickleDGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        InventoryMeshHq("wn_sickle_d_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_SickleDGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        InventoryMeshHq("wn_sickle_d_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ReedKnifeAGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(30);
        CriticalCondition(9);
        Damage(56.0);
        Force(15.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(145.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.13);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        Flags(3);
        InventoryMeshHq("wn_reed_knife_a.msh");
        InventoryMesh("wn_reed_knife_a.msh");
        Mesh("wn_reed_knife_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_reed_knife");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("reed_knife_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(3344);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_ReedKnifeAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(24);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        InventoryMeshHq("wn_reed_knife_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ReedKnifeAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(9);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        InventoryMeshHq("wn_reed_knife_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ReedKnifeBGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(30);
        CriticalCondition(9);
        Damage(102.0);
        Force(15.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(145.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.13);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        Flags(3);
        InventoryMeshHq("wn_reed_knife_b.msh");
        InventoryMesh("wn_reed_knife_b.msh");
        Mesh("wn_reed_knife_b.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_reed_knife");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("reed_knife_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(6017);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_ReedKnifeBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(24);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        InventoryMeshHq("wn_reed_knife_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ReedKnifeBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(9);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        InventoryMeshHq("wn_reed_knife_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ReedKnifeCGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(30);
        CriticalCondition(9);
        Damage(118.0);
        Force(15.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(145.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.13);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        Flags(3);
        InventoryMeshHq("wn_reed_knife_c.msh");
        InventoryMesh("wn_reed_knife_c.msh");
        Mesh("wn_reed_knife_c.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_reed_knife");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("reed_knife_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(6730);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_ReedKnifeCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(24);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        InventoryMeshHq("wn_reed_knife_c_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ReedKnifeCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(9);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        InventoryMeshHq("wn_reed_knife_c_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortAxeAGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(76.0);
        Force(20.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        Flags(11);
        InventoryMeshHq("wn_short_axe_a.msh");
        InventoryMesh("wn_short_axe_a.msh");
        Mesh("wn_short_axe_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_axe");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("spine2");
        HolderOffset([-25.0,-10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,200.0,90.0]);
        ThrustAngle(30.0);
        DestroySound("break_wooden_weapon_00.wav");
        AiHitSound("axe");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Axe);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("short_axe_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(4697);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_ShortAxeAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_short_axe_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortAxeAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_short_axe_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortAxeBGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(88.0);
        Force(20.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        Flags(11);
        InventoryMeshHq("wn_short_axe_b.msh");
        InventoryMesh("wn_short_axe_b.msh");
        Mesh("wn_short_axe_b.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_axe");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("spine2");
        HolderOffset([-25.0,-10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,200.0,90.0]);
        ThrustAngle(30.0);
        DestroySound("break_wooden_weapon_00.wav");
        AiHitSound("axe");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Axe);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("short_axe_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(5378);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_ShortAxeBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_short_axe_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortAxeBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_short_axe_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortAxeCGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(118.0);
        Force(20.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        Flags(11);
        InventoryMeshHq("wn_short_axe_c.msh");
        InventoryMesh("wn_short_axe_c.msh");
        Mesh("wn_short_axe_c.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_axe");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("spine2");
        HolderOffset([-25.0,-10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,200.0,90.0]);
        ThrustAngle(30.0);
        DestroySound("break_wooden_weapon_00.wav");
        AiHitSound("axe");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Axe);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("short_axe_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(6790);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_ShortAxeCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_short_axe_c_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortAxeCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_short_axe_c_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortAxeDGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(159.0);
        Force(20.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        Flags(11);
        InventoryMeshHq("wn_short_axe_d.msh");
        InventoryMesh("wn_short_axe_d.msh");
        Mesh("wn_short_axe_d.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_axe");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("spine2");
        HolderOffset([-25.0,-10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,200.0,90.0]);
        ThrustAngle(30.0);
        DestroySound("break_wooden_weapon_00.wav");
        AiHitSound("axe");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Axe);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("short_axe_d");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(8265);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_ShortAxeDGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_short_axe_d_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortAxeDGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_short_axe_d_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortAxeEGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(184.0);
        Force(20.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        Flags(11);
        InventoryMeshHq("wn_short_axe_e.msh");
        InventoryMesh("wn_short_axe_e.msh");
        Mesh("wn_short_axe_e.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_axe");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("spine2");
        HolderOffset([-25.0,-10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,200.0,90.0]);
        ThrustAngle(30.0);
        DestroySound("break_wooden_weapon_00.wav");
        AiHitSound("axe");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Axe);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("short_axe_e");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(9023);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_ShortAxeEGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_short_axe_e_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortAxeEGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_short_axe_e_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortAxeB2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(213.0);
        Force(20.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        Flags(11);
        InventoryMeshHq("wn_short_axe_b.msh");
        InventoryMesh("wn_short_axe_b.msh");
        Mesh("wn_short_axe_b.msh");
        Skin("wn_short_axe_b_2");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_axe");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("spine2");
        HolderOffset([-25.0,-10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,200.0,90.0]);
        ThrustAngle(30.0);
        DestroySound("break_wooden_weapon_00.wav");
        AiHitSound("axe");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Axe);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("short_axe_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(9845);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_ShortAxeB2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_short_axe_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortAxeB2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_short_axe_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortAxeE2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(247.0);
        Force(20.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        Flags(11);
        InventoryMeshHq("wn_short_axe_e.msh");
        InventoryMesh("wn_short_axe_e.msh");
        Mesh("wn_short_axe_e.msh");
        Skin("wn_short_axe_e_2");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_axe");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("spine2");
        HolderOffset([-25.0,-10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,200.0,90.0]);
        ThrustAngle(30.0);
        DestroySound("break_wooden_weapon_00.wav");
        AiHitSound("axe");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Axe);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("short_axe_e");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(10630);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_ShortAxeE2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_short_axe_e_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortAxeE2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_short_axe_e_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_KnifeAGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Knife);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(41.0);
        Force(10.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(145.0 *0.01);
        DamageToPhysicsObjects(20.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.11);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        Flags(3);
        InventoryMeshHq("wn_long_knife_a.msh");
        InventoryMesh("wn_long_knife_a.msh");
        Mesh("wn_long_knife_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Knife");
        HudIcon("weapon_knife");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Light);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("knife");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(1.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Knife");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("knife_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("knife_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Knife");
        HandInertiaFactor(1.8);
        Price(2275);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_KnifeAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        InventoryMeshHq("wn_long_knife_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_KnifeAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        InventoryMeshHq("wn_long_knife_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_KnifeBGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Knife);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(48.0);
        Force(10.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(145.0 *0.01);
        DamageToPhysicsObjects(20.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.11);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        Flags(3);
        InventoryMeshHq("wn_long_knife_b.msh");
        InventoryMesh("wn_long_knife_b.msh");
        Mesh("wn_long_knife_b.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Knife");
        HudIcon("weapon_knife");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Light);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("knife");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(1.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Knife");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("knife_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("knife_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Knife");
        HandInertiaFactor(1.8);
        Price(2809);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_KnifeBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        InventoryMeshHq("wn_long_knife_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_KnifeBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        InventoryMeshHq("wn_long_knife_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_KnifeCGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Knife);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(76.0);
        Force(10.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(145.0 *0.01);
        DamageToPhysicsObjects(20.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.11);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        Flags(3);
        InventoryMeshHq("wn_long_knife_c.msh");
        InventoryMesh("wn_long_knife_c.msh");
        Mesh("wn_long_knife_c.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Knife");
        HudIcon("weapon_knife");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Light);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("knife");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(1.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Knife");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("knife_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("knife_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Knife");
        HandInertiaFactor(1.8);
        Price(4731);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_KnifeCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        InventoryMeshHq("wn_long_knife_c_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_KnifeCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        InventoryMeshHq("wn_long_knife_c_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_KnifeDGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Knife);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(65.0);
        Force(10.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(145.0 *0.01);
        DamageToPhysicsObjects(20.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.11);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        Flags(3);
        InventoryMeshHq("wn_long_knife_d.msh");
        InventoryMesh("wn_long_knife_d.msh");
        Mesh("wn_long_knife_d.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Knife");
        HudIcon("weapon_knife");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Light);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("knife");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(1.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Knife");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("knife_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("knife_d");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Knife");
        HandInertiaFactor(1.8);
        Price(3255);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_KnifeDGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        InventoryMeshHq("wn_long_knife_d_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_KnifeDGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        InventoryMeshHq("wn_long_knife_d_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_KnifeEGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Knife);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(56.0);
        Force(10.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(145.0 *0.01);
        DamageToPhysicsObjects(20.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.11);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        Flags(3);
        InventoryMeshHq("wn_long_knife_e.msh");
        InventoryMesh("wn_long_knife_e.msh");
        Mesh("wn_long_knife_e.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Knife");
        HudIcon("weapon_knife");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Light);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("knife");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(1.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Knife");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("knife_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("knife_e");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Knife");
        HandInertiaFactor(1.8);
        Price(3047);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_KnifeEGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        InventoryMeshHq("wn_long_knife_e_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_KnifeEGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        InventoryMeshHq("wn_long_knife_e_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_KnifeChallenge_DGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Knife);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(118.0);
        Force(0.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(145.0 *0.01);
        DamageToPhysicsObjects(20.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.11);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        Flags(3);
        InventoryMeshHq("wn_long_knife_d.msh");
        InventoryMesh("wn_long_knife_d.msh");
        Mesh("wn_long_knife_d.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Knife");
        HudIcon("weapon_knife");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Light);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("knife");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(1.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Knife");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("knife_d");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Knife");
        HandInertiaFactor(1.8);
        Price(0);
        GenType(GenType_MeleeWeapon);
        ChallengeItem(true);
    }

    Item("Melee_HammerAGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(30);
        CriticalCondition(9);
        Damage(48.0);
        Force(25.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_hammer_a.msh");
        InventoryMesh("wn_hammer_a.msh");
        Mesh("wn_hammer_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_hammer");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("hammer");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("hammer_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(1881);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_HammerAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(24);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_HammerAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(9);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_HammerBGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(30);
        CriticalCondition(9);
        Damage(88.0);
        Force(25.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_hammer_b.msh");
        InventoryMesh("wn_hammer_b.msh");
        Mesh("wn_hammer_b.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_hammer");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("hammer");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("hammer_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(5320);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_HammerBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(24);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_HammerBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(9);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_HammerCGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(30);
        CriticalCondition(9);
        Damage(41.0);
        Force(25.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_hammer_c.msh");
        InventoryMesh("wn_hammer_c.msh");
        Mesh("wn_hammer_c.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_hammer");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("hammer");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("hammer_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(1490);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_HammerCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(24);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_c_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_HammerCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(9);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_c_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_HammerDGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(30);
        CriticalCondition(9);
        Damage(35.0);
        Force(25.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_hammer_d.msh");
        InventoryMesh("wn_hammer_d.msh");
        Mesh("wn_hammer_d.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_hammer");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("hammer");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("hammer_d");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(786);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_HammerDGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(24);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_d_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_HammerDGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(9);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_d_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_HammerEGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(30);
        CriticalCondition(9);
        Damage(65.0);
        Force(25.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_hammer_e.msh");
        InventoryMesh("wn_hammer_e.msh");
        Mesh("wn_hammer_e.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_hammer");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("hammer");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("hammer_e");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(3982);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_HammerEGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(24);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_e_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_HammerEGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(9);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_e_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_HammerChallenge_CGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(30);
        CriticalCondition(9);
        Damage(88.0);
        Force(25.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_hammer_c.msh");
        InventoryMesh("wn_hammer_c.msh");
        Mesh("wn_hammer_c.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_hammer");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("hammer");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("hammer_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(0);
        GenType(GenType_MeleeWeapon);
        ChallengeItem(true);
    }

    Item("Melee_BatonAGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(56.0);
        Force(20.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.12);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_batton_a.msh");
        InventoryMesh("wn_batton_a.msh");
        Mesh("wn_batton_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_batton");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("hammer");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("baton_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(3459);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_BatonAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_batton_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BatonAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_batton_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_PickAGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(102.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.2);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_pick_a.msh");
        InventoryMesh("wn_pick_a.msh");
        Mesh("wn_pick_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_pick");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("hammer");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("pick_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(6052);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_PickAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_pick_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_PickAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_pick_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_PickBGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(137.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.2);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_pick_b.msh");
        InventoryMesh("wn_pick_b.msh");
        Mesh("wn_pick_b.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_pick");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("hammer");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("pick_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(7496);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_PickBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_pick_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_PickBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_pick_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_PickB2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(443.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.2);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_pick_b.msh");
        InventoryMesh("wn_pick_b.msh");
        Mesh("wn_pick_b.msh");
        Skin("pick_b");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_pick");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("hammer");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("pick_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(13851);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_PickB2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_pick_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_PickB2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_pick_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_PickDGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(56.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.2);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_pick_d.msh");
        InventoryMesh("wn_pick_d.msh");
        Mesh("wn_pick_d.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_pick");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("hammer");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("pick_d");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(3375);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_PickDGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_pick_d_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_PickDGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_pick_d_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_PickD2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(286.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.2);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_pick_d.msh");
        InventoryMesh("wn_pick_d.msh");
        Mesh("wn_pick_d.msh");
        Skin("pick_b");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_pick");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("hammer");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("pick_d");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(11399);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_PickD2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_pick_d_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_PickD2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_pick_d_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_PickCGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(137.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.2);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_pick_c.msh");
        InventoryMesh("wn_pick_c.msh");
        Mesh("wn_pick_c.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_pick");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("hammer");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("pick_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(7496);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_PickCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_pick_c_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_PickCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_pick_c_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_PickC2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(383.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.2);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_pick_c.msh");
        InventoryMesh("wn_pick_c.msh");
        Mesh("wn_pick_c.msh");
        Skin("pick_b");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_pick");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("hammer");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("pick_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(13023);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_PickC2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_pick_c_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_PickC2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_pick_c_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_PickEGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(159.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.2);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_pick_e.msh");
        InventoryMesh("wn_pick_e.msh");
        Mesh("wn_pick_e.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_pick");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("hammer");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("pick_e");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(8240);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_PickEGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_pick_e_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_PickEGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_pick_e_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_PickE2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(331.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.2);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_pick_e.msh");
        InventoryMesh("wn_pick_e.msh");
        Mesh("wn_pick_e.msh");
        Skin("pick_b");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_pick");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("hammer");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("pick_e");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(12206);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_PickE2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_pick_e_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_PickE2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_pick_e_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_PickChallenge_AGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(443.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.2);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_pick_a.msh");
        InventoryMesh("wn_pick_a.msh");
        Mesh("wn_pick_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_pick");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("hammer");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("pick_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(0);
        GenType(GenType_MeleeWeapon);
        ChallengeItem(true);
    }

    Item("Melee_CrowbarAGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(88.0);
        Force(25.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(155.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_crowbar_a.msh");
        InventoryMesh("wn_crowbar_a.msh");
        Mesh("wn_crowbar_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_crowbar");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("wrench");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("crowbar_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(5366);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_CrowbarAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_crowbar_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_CrowbarAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_crowbar_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_CrowbarBGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(65.0);
        Force(25.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(155.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_crowbar_a.msh");
        InventoryMesh("wn_crowbar_a.msh");
        Mesh("wn_crowbar_a.msh");
        Skin("Crowbar_b");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_crowbar");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("wrench");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("crowbar_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(4025);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_CrowbarBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_crowbar_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_CrowbarBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_crowbar_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_CrowbarCGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(118.0);
        Force(25.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(155.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_crowbar_a.msh");
        InventoryMesh("wn_crowbar_a.msh");
        Mesh("wn_crowbar_a.msh");
        Skin("Crowbar_c");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_crowbar");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("wrench");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("crowbar_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(6778);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_CrowbarCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_crowbar_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_CrowbarCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_crowbar_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_CrowbarChallenge_AGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(88.0);
        Force(25.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(155.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_crowbar_a.msh");
        InventoryMesh("wn_crowbar_a.msh");
        Mesh("wn_crowbar_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_crowbar");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("wrench");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("crowbar_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(0);
        GenType(GenType_MeleeWeapon);
        ChallengeItem(true);
    }

    Item("Melee_MacheteCGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(159.0);
        Force(18.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(155.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        Flags(3);
        InventoryMeshHq("wn_machete_c.msh");
        InventoryMesh("wn_machete_c.msh");
        Mesh("wn_machete_c.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_machete");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("machete_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(8240);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_MacheteCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_machete_c_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_MacheteCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_machete_c_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_MacheteDGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(159.0);
        Force(18.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(155.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        Flags(3);
        InventoryMeshHq("wn_machete_d.msh");
        InventoryMesh("wn_machete_d.msh");
        Mesh("wn_machete_d.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_machete");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("machete_d");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(8240);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_MacheteDGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_machete_d_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_MacheteDGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_machete_d_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_MacheteD2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(331.0);
        Force(18.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(155.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        Flags(3);
        InventoryMeshHq("wn_machete_d.msh");
        InventoryMesh("wn_machete_d.msh");
        Mesh("wn_machete_d.msh");
        Skin("wn_machete_d_hq_2");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_machete");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("machete_d");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(12206);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_MacheteD2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_machete_d_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_MacheteD2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_machete_d_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_MacheteAGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(184.0);
        Force(18.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(155.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        Flags(3);
        InventoryMeshHq("wn_machete_a.msh");
        InventoryMesh("wn_machete_a.msh");
        Mesh("wn_machete_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_machete");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("machete_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(8997);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_MacheteAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_machete_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_MacheteAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_machete_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_MacheteEGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(213.0);
        Force(18.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(155.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        Flags(3);
        InventoryMeshHq("wn_machete_e.msh");
        InventoryMesh("wn_machete_e.msh");
        Mesh("wn_machete_e.msh");
        Skin("wn_machete_e_hq_2");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_machete");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("machete_e");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(9768);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_MacheteEGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_machete_e_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_MacheteEGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_machete_e_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_MacheteE2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(591.0);
        Force(18.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(155.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        Flags(3);
        InventoryMeshHq("wn_machete_e.msh");
        InventoryMesh("wn_machete_e.msh");
        Mesh("wn_machete_e.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_machete");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("machete_e");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(15537);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_MacheteE2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_machete_e_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_MacheteE2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_machete_e_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_MacheteC2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(383.0);
        Force(18.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(155.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        Flags(3);
        InventoryMeshHq("wn_machete_c.msh");
        InventoryMesh("wn_machete_c.msh");
        Mesh("wn_machete_c.msh");
        Skin("wn_machete_c_2");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_machete");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("machete_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(13023);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_MacheteC2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_machete_c_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_MacheteC2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_machete_c_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_MacheteA2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(512.0);
        Force(18.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(155.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        Flags(3);
        InventoryMeshHq("wn_machete_a.msh");
        InventoryMesh("wn_machete_a.msh");
        Mesh("wn_machete_a.msh");
        Skin("wn_machete_a_2");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_machete");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("machete_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(14689);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_MacheteA2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_machete_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_MacheteA2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_machete_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_MacheteChallenge_AGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(184.0);
        Force(18.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(155.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        Flags(3);
        InventoryMeshHq("wn_machete_a.msh");
        InventoryMesh("wn_machete_a.msh");
        Mesh("wn_machete_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_machete");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("machete_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(0);
        GenType(GenType_MeleeWeapon);
        ChallengeItem(true);
    }

    Item("Melee_MacheteChallenge_EGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(213.0);
        Force(18.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(155.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        Flags(3);
        InventoryMeshHq("wn_machete_e.msh");
        InventoryMesh("wn_machete_e.msh");
        Mesh("wn_machete_e.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_machete");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("machete_e");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(0);
        GenType(GenType_MeleeWeapon);
        ChallengeItem(true);
    }

    Item("Melee_MacheteBGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(118.0);
        Force(18.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(155.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        Flags(3);
        InventoryMeshHq("wn_machete_b.msh");
        InventoryMesh("wn_machete_b.msh");
        Mesh("wn_machete_b.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_machete");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("machete_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(6766);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_MacheteBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_machete_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_MacheteBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_machete_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_MacheteB2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(286.0);
        Force(18.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(155.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        Flags(3);
        InventoryMeshHq("wn_machete_b.msh");
        InventoryMesh("wn_machete_b.msh");
        Mesh("wn_machete_b.msh");
        Skin("wn_machete_b_hq_2");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_machete");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("machete_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(11399);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_MacheteB2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_machete_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_MacheteB2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_machete_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortSwordAGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(137.0);
        Force(25.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(160.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(3);
        InventoryMeshHq("wn_short_sword_a.msh");
        InventoryMesh("wn_short_sword_a.msh");
        Mesh("wn_short_sword_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_short_sword");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("short_sword_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(7545);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_ShortSwordAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_short_sword_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortSwordAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_short_sword_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortSwordBGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(213.0);
        Force(25.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(160.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(3);
        InventoryMeshHq("wn_short_sword_b.msh");
        InventoryMesh("wn_short_sword_b.msh");
        Mesh("wn_short_sword_b.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_short_sword");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("short_sword_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(9820);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_ShortSwordBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_short_sword_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortSwordBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_short_sword_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortSwordB2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(789.0);
        Force(25.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(160.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(3);
        InventoryMeshHq("wn_short_sword_b.msh");
        InventoryMesh("wn_short_sword_b.msh");
        Mesh("wn_short_sword_b.msh");
        Skin("wn_short_sword_b_2");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_short_sword");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("short_sword_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(17318);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_ShortSwordB2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_short_sword_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortSwordB2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_short_sword_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortSwordCGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedCloseStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(247.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(160.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(1);
        InventoryMeshHq("wn_short_sword_c.msh");
        InventoryMesh("wn_short_sword_c.msh");
        Mesh("wn_short_sword_c.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Close");
        HudIcon("weapon_short_sword");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("short_sword_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(10630);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_ShortSwordCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_short_sword_c_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortSwordCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_short_sword_c_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortSwordA2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(247.0);
        Force(25.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(160.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(3);
        InventoryMeshHq("wn_short_sword_a.msh");
        InventoryMesh("wn_short_sword_a.msh");
        Mesh("wn_short_sword_a.msh");
        Skin("wn_short_sword_a_2");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_short_sword");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("short_sword_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(10656);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_ShortSwordA2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_short_sword_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortSwordA2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_short_sword_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortSwordC2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedCloseStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(911.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(160.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(1);
        InventoryMeshHq("wn_short_sword_c.msh");
        InventoryMesh("wn_short_sword_c.msh");
        Mesh("wn_short_sword_c.msh");
        Skin("wn_short_sword_c_2");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Close");
        HudIcon("weapon_short_sword");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("short_sword_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(18223);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_ShortSwordC2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_short_sword_c_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortSwordC2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_short_sword_c_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_ShortSwordChallenge_CGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(247.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(160.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(1);
        InventoryMeshHq("wn_short_sword_c.msh");
        InventoryMesh("wn_short_sword_c.msh");
        Mesh("wn_short_sword_c.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_short_sword");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("short_sword_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(0);
        GenType(GenType_MeleeWeapon);
        ChallengeItem(true);
    }

    Item("Melee_LongSwordAGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedCloseStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(331.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(180.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.2);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(1);
        InventoryMeshHq("wn_long_sword_a.msh");
        InventoryMesh("wn_long_sword_a.msh");
        Mesh("wn_long_sword_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Close");
        HudIcon("weapon_long_sword");
        MinHitSeverity(HitSeverity_Medium);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(true);
        HolderElement("spine2");
        HolderOffset([25.0,10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,20.0,90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Stick2Close");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BaseballBat);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("long_sword_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2Close");
        HandInertiaFactor(1.8);
        Price(12151);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_LongSwordAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_long_sword_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_LongSwordAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_long_sword_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_LongSwordA2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedCloseStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(683.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(180.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.2);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(1);
        InventoryMeshHq("wn_long_sword_a.msh");
        InventoryMesh("wn_long_sword_a.msh");
        Mesh("wn_long_sword_a.msh");
        Skin("wn_long_sword_a_hq_2");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Close");
        HudIcon("weapon_long_sword");
        MinHitSeverity(HitSeverity_Medium);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(true);
        HolderElement("spine2");
        HolderOffset([25.0,10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,20.0,90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Stick2Close");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BaseballBat);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("long_sword_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2Close");
        HandInertiaFactor(1.8);
        Price(16394);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_LongSwordA2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_long_sword_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_LongSwordA2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_long_sword_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_LongSwordBGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedCloseStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(443.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(180.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.2);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(1);
        InventoryMeshHq("wn_long_sword_b.msh");
        InventoryMesh("wn_long_sword_b.msh");
        Mesh("wn_long_sword_b.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Close");
        HudIcon("weapon_long_sword");
        MinHitSeverity(HitSeverity_Medium);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(true);
        HolderElement("spine2");
        HolderOffset([25.0,10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,20.0,90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Stick2Close");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BaseballBat);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("long_sword_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2Close");
        HandInertiaFactor(1.8);
        Price(13851);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_LongSwordBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_long_sword_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_LongSwordBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_long_sword_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_LongSwordB2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedCloseStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(591.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(180.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.2);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(1);
        InventoryMeshHq("wn_long_sword_b.msh");
        InventoryMesh("wn_long_sword_b.msh");
        Mesh("wn_long_sword_b.msh");
        Skin("wn_long_sword_b_hq_2");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Close");
        HudIcon("weapon_long_sword");
        MinHitSeverity(HitSeverity_Medium);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(true);
        HolderElement("spine2");
        HolderOffset([25.0,10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,20.0,90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Stick2Close");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BaseballBat);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("long_sword_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2Close");
        HandInertiaFactor(1.8);
        Price(15537);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_LongSwordB2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_long_sword_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_LongSwordB2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_long_sword_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_LongSwordChallenge_AGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedCloseStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(331.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(180.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.2);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(1);
        InventoryMeshHq("wn_long_sword_a.msh");
        InventoryMesh("wn_long_sword_a.msh");
        Mesh("wn_long_sword_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Close");
        HudIcon("weapon_long_sword");
        MinHitSeverity(HitSeverity_Medium);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(true);
        HolderElement("spine2");
        HolderOffset([25.0,10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,20.0,90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Stick2Close");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BaseballBat);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("long_sword_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2Close");
        HandInertiaFactor(1.8);
        Price(0);
        GenType(GenType_MeleeWeapon);
        ChallengeItem(true);
    }

    Item("Melee_BaseballBatBGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedCloseStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(41.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(165.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Wood);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_baseballbat_b.msh");
        InventoryMesh("wn_baseballbat_b.msh");
        Mesh("wn_baseballbat_b.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Close");
        HudIcon("weapon_baseball");
        MinHitSeverity(HitSeverity_Medium);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(true);
        HolderElement("spine2");
        HolderOffset([25.0,10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,20.0,90.0]);
        DestroySound("break_wooden_weapon_00.wav");
        AiHitSound("baseball_wooden");
        AttackSurface(SRF_Wood);
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2Close");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BaseballBat);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("baseballbat_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2Close");
        HandInertiaFactor(1.8);
        Price(1529);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_BaseballBatBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_baseballbat_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BaseballBatBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_baseballbat_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BaseballBatCGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedCloseStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(48.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(165.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Wood);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_baseballbat_c.msh");
        InventoryMesh("wn_baseballbat_c.msh");
        Mesh("wn_baseballbat_c.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Close");
        HudIcon("weapon_baseball");
        MinHitSeverity(HitSeverity_Medium);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(true);
        HolderElement("spine2");
        HolderOffset([25.0,10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,20.0,90.0]);
        DestroySound("break_wooden_weapon_00.wav");
        AiHitSound("baseball_wooden");
        AttackSurface(SRF_Wood);
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2Close");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BaseballBat);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("baseballbat_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2Close");
        HandInertiaFactor(1.8);
        Price(1921);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_BaseballBatCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_baseballbat_c_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BaseballBatCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_baseballbat_c_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BaseballBatAGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedCloseStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(65.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(165.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Wood);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_baseballbat_a.msh");
        InventoryMesh("wn_baseballbat_a.msh");
        Mesh("wn_baseballbat_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Close");
        HudIcon("weapon_baseball");
        MinHitSeverity(HitSeverity_Medium);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(true);
        HolderElement("spine2");
        HolderOffset([25.0,10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,20.0,90.0]);
        DestroySound("break_wooden_weapon_00.wav");
        AiHitSound("baseball_metal");
        use HitEffects_Baseball_Metal();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2Close");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BaseballBat);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("baseballbat_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2Close");
        HandInertiaFactor(1.8);
        Price(4047);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_BaseballBatAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_baseballbat_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BaseballBatAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_baseballbat_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BaseballBatB2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedCloseStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(76.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(165.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Wood);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_baseballbat_b.msh");
        InventoryMesh("wn_baseballbat_b.msh");
        Mesh("wn_baseballbat_b.msh");
        Skin("wn_baseballbat_b_2");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Close");
        HudIcon("weapon_baseball");
        MinHitSeverity(HitSeverity_Medium);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(true);
        HolderElement("spine2");
        HolderOffset([25.0,10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,20.0,90.0]);
        DestroySound("break_wooden_weapon_00.wav");
        AiHitSound("baseball_wooden");
        AttackSurface(SRF_Wood);
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2Close");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BaseballBat);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("baseballbat_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2Close");
        HandInertiaFactor(1.8);
        Price(4753);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_BaseballBatB2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_baseballbat_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BaseballBatB2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_baseballbat_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BaseballBatC2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedCloseStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(102.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(165.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Wood);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_baseballbat_c.msh");
        InventoryMesh("wn_baseballbat_c.msh");
        Mesh("wn_baseballbat_c.msh");
        Skin("wn_baseballbat_c_2");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Close");
        HudIcon("weapon_baseball");
        MinHitSeverity(HitSeverity_Medium);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(true);
        HolderElement("spine2");
        HolderOffset([25.0,10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,20.0,90.0]);
        DestroySound("break_wooden_weapon_00.wav");
        AiHitSound("baseball_wooden");
        AttackSurface(SRF_Wood);
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2Close");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BaseballBat);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("baseballbat_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2Close");
        HandInertiaFactor(1.8);
        Price(6135);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_BaseballBatC2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_baseballbat_c_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BaseballBatC2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_baseballbat_c_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BaseballBatA2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedCloseStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(88.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(165.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Wood);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_baseballbat_a.msh");
        InventoryMesh("wn_baseballbat_a.msh");
        Mesh("wn_baseballbat_a.msh");
        Skin("wn_baseballbat_a_2");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Close");
        HudIcon("weapon_baseball");
        MinHitSeverity(HitSeverity_Medium);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(true);
        HolderElement("spine2");
        HolderOffset([25.0,10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,20.0,90.0]);
        DestroySound("break_wooden_weapon_00.wav");
        AiHitSound("baseball_metal");
        use HitEffects_Baseball_Metal();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2Close");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BaseballBat);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("baseballbat_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2Close");
        HandInertiaFactor(1.8);
        Price(5435);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_BaseballBatA2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_baseballbat_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BaseballBatA2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_baseballbat_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BaseballBatChallenge_BGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedCloseStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(41.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(165.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Wood);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_baseballbat_b.msh");
        InventoryMesh("wn_baseballbat_b.msh");
        Mesh("wn_baseballbat_b.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Close");
        HudIcon("weapon_baseball");
        MinHitSeverity(HitSeverity_Medium);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(true);
        HolderElement("spine2");
        HolderOffset([25.0,10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,20.0,90.0]);
        DestroySound("break_wooden_weapon_00.wav");
        AiHitSound("baseball_wooden");
        AttackSurface(SRF_Wood);
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2Close");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BaseballBat);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("baseballbat_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2Close");
        HandInertiaFactor(1.8);
        Price(0);
        GenType(GenType_MeleeWeapon);
        ChallengeItem(true);
    }

    Item("Melee_BaseballBatChallenge_CGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedCloseStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(48.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(165.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Wood);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_baseballbat_c.msh");
        InventoryMesh("wn_baseballbat_c.msh");
        Mesh("wn_baseballbat_c.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Close");
        HudIcon("weapon_baseball");
        MinHitSeverity(HitSeverity_Medium);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(true);
        HolderElement("spine2");
        HolderOffset([25.0,10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,20.0,90.0]);
        DestroySound("break_wooden_weapon_00.wav");
        AiHitSound("baseball_wooden");
        AttackSurface(SRF_Wood);
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2Close");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BaseballBat);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("baseballbat_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2Close");
        HandInertiaFactor(1.8);
        Price(0);
        GenType(GenType_MeleeWeapon);
        ChallengeItem(true);
    }

    Item("Melee_BaseballBatChallenge_AGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedCloseStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(56.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(165.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Wood);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_baseballbat_a.msh");
        InventoryMesh("wn_baseballbat_a.msh");
        Mesh("wn_baseballbat_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Close");
        HudIcon("weapon_baseball");
        MinHitSeverity(HitSeverity_Medium);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(true);
        HolderElement("spine2");
        HolderOffset([25.0,10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,20.0,90.0]);
        DestroySound("break_wooden_weapon_00.wav");
        AiHitSound("baseball_metal");
        use HitEffects_Baseball_Metal();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2Close");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BaseballBat);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("baseballbat_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2Close");
        HandInertiaFactor(1.8);
        Price(0);
        GenType(GenType_MeleeWeapon);
        ChallengeItem(true);
    }

    Item("Melee_KhopeshAGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(286.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(170.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.2);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(3);
        InventoryMeshHq("wn_khopesh_a.msh");
        InventoryMesh("wn_khopesh_a.msh");
        Mesh("wn_khopesh_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_khopesh");
        MinHitSeverity(HitSeverity_Medium);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp_Heavy();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("kopesh_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(11345);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_KhopeshAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_khopesh_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_KhopeshAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_khopesh_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_KhopeshA2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(383.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(170.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.2);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(3);
        InventoryMeshHq("wn_khopesh_a.msh");
        InventoryMesh("wn_khopesh_a.msh");
        Mesh("wn_khopesh_a.msh");
        Skin("wn_khopesh_a_hq_2");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_khopesh");
        MinHitSeverity(HitSeverity_Medium);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp_Heavy();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("kopesh_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(13023);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_KhopeshA2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_khopesh_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_KhopeshA2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_khopesh_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_KhopeshBGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(512.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(170.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.2);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(3);
        InventoryMeshHq("wn_khopesh_b.msh");
        InventoryMesh("wn_khopesh_b.msh");
        Mesh("wn_khopesh_b.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_khopesh");
        MinHitSeverity(HitSeverity_Medium);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp_Heavy();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("kopesh_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(14689);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_KhopeshBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_khopesh_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_KhopeshBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_khopesh_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_KhopeshB2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(683.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(170.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.2);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(3);
        InventoryMeshHq("wn_khopesh_b.msh");
        InventoryMesh("wn_khopesh_b.msh");
        Mesh("wn_khopesh_b.msh");
        Skin("wn_khopesh_b_2");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_khopesh");
        MinHitSeverity(HitSeverity_Medium);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp_Heavy();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("kopesh_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(16394);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_KhopeshB2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_khopesh_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_KhopeshB2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_khopesh_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_KopeshChallenge_AGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(286.0);
        Force(35.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(170.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.2);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(3);
        InventoryMeshHq("wn_khopesh_a.msh");
        InventoryMesh("wn_khopesh_a.msh");
        Mesh("wn_khopesh_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_khopesh");
        MinHitSeverity(HitSeverity_Medium);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp_Heavy();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("kopesh_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(0);
        GenType(GenType_MeleeWeapon);
        ChallengeItem(true);
    }

    Item("Melee_BigHammerAGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(213.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(70.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.49);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(1);
        InventoryMeshHq("wn_hammer_big_a.msh");
        InventoryMesh("wn_hammer_big_a.msh");
        Mesh("wn_hammer_big_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_maul");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(3.0);
        TwoHanded(true);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("hammer_heavy");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2HeavyBlunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BigHammer);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("hammer_big_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavyBlunt");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(8118);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_BigHammerAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_big_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BigHammerAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_big_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BigHammerA2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(331.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(70.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.49);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(1);
        InventoryMeshHq("wn_hammer_big_a.msh");
        InventoryMesh("wn_hammer_big_a.msh");
        Mesh("wn_hammer_big_a.msh");
        Skin("wn_hammer_big_a_2");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_maul");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(3.0);
        TwoHanded(true);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("hammer_heavy");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2HeavyBlunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BigHammer);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("hammer_big_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavyBlunt");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(10365);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_BigHammerA2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_big_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BigHammerA2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_big_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BigHammerBGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(118.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(70.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.33);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(1);
        InventoryMeshHq("wn_hammer_big_b.msh");
        InventoryMesh("wn_hammer_big_b.msh");
        Mesh("wn_hammer_big_b.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_maul");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(3.0);
        TwoHanded(true);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("hammer_heavy");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2HeavyBlunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BigHammer);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("hammer_big_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavyBlunt");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(5316);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_BigHammerBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_big_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BigHammerBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_big_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BigHammerB2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(591.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(70.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.49);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(1);
        InventoryMeshHq("wn_hammer_big_b.msh");
        InventoryMesh("wn_hammer_big_b.msh");
        Mesh("wn_hammer_big_b.msh");
        Skin("wn_hammer_big_b_2");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_maul");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(3.0);
        TwoHanded(true);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("hammer_heavy");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2HeavyBlunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BigHammer);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("hammer_big_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavyBlunt");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(13785);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_BigHammerB2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_big_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BigHammerB2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_big_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BigHammerCGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(247.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(70.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.49);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(1);
        InventoryMeshHq("wn_hammer_big_c.msh");
        InventoryMesh("wn_hammer_big_c.msh");
        Mesh("wn_hammer_big_c.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_maul");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(3.0);
        TwoHanded(true);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("hammer_heavy");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2HeavyBlunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BigHammer);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("hammer_big_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavyBlunt");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(9002);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_BigHammerCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_big_c_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BigHammerCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_big_c_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BigHammerC2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(443.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(70.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.49);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(1);
        InventoryMeshHq("wn_hammer_big_c.msh");
        InventoryMesh("wn_hammer_big_c.msh");
        Mesh("wn_hammer_big_c.msh");
        Skin("wn_hammer_big_c_2");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_maul");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(3.0);
        TwoHanded(true);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("hammer_heavy");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2HeavyBlunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BigHammer);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("hammer_big_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavyBlunt");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(12020);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_BigHammerC2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_big_c_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BigHammerC2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_big_c_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BigHammerDGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(88.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(70.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.49);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(1);
        InventoryMeshHq("wn_hammer_big_d.msh");
        InventoryMesh("wn_hammer_big_d.msh");
        Mesh("wn_hammer_big_d.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_maul");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(3.0);
        TwoHanded(true);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("hammer_heavy");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2HeavyBlunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BigHammer);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("hammer_big_d");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavyBlunt");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(4024);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_BigHammerDGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_big_d_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BigHammerDGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_big_d_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BigHammerD2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(789.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(70.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.49);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(1);
        InventoryMeshHq("wn_hammer_big_d.msh");
        InventoryMesh("wn_hammer_big_d.msh");
        Mesh("wn_hammer_big_d.msh");
        Skin("wn_hammer_big_d_2");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_maul");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(3.0);
        TwoHanded(true);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("hammer_heavy");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2HeavyBlunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BigHammer);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("hammer_big_d");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavyBlunt");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(15316);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_BigHammerD2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_big_d_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BigHammerD2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_big_d_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BigHammerEGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(76.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(70.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.49);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(1);
        InventoryMeshHq("wn_hammer_big_e.msh");
        InventoryMesh("wn_hammer_big_e.msh");
        Mesh("wn_hammer_big_e.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_maul");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(3.0);
        TwoHanded(true);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("hammer_heavy");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2HeavyBlunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BigHammer);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("hammer_big_e");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavyBlunt");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(3323);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_BigHammerEGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_big_e_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BigHammerEGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_big_e_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BigHammerE2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(102.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(70.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.49);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(1);
        InventoryMeshHq("wn_hammer_big_e.msh");
        InventoryMesh("wn_hammer_big_e.msh");
        Mesh("wn_hammer_big_e.msh");
        Skin("wn_hammer_big_e_2");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_maul");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(3.0);
        TwoHanded(true);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("hammer_heavy");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2HeavyBlunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BigHammer);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("hammer_big_e");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavyBlunt");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(4637);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_BigHammerE2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_big_e_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BigHammerE2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_hammer_big_e_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BigHammerChallenge_BGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(118.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(70.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.33);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(1);
        InventoryMeshHq("wn_hammer_big_b.msh");
        InventoryMesh("wn_hammer_big_b.msh");
        Mesh("wn_hammer_big_b.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_maul");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(3.0);
        TwoHanded(true);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("hammer_heavy");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2HeavyBlunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BigHammer);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("hammer_big_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavyBlunt");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(0);
        GenType(GenType_MeleeWeapon);
        ChallengeItem(true);
    }

    Item("Melee_PickaxeAGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(184.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(70.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.33);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_pickaxe_a.msh");
        InventoryMesh("wn_pickaxe_a.msh");
        Mesh("wn_pickaxe_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_pickaxe");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(3.0);
        TwoHanded(true);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("axe_heavy");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2HeavyBlunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BigHammer);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("pick_axe_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavyBlunt");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(7508);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_PickaxeAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_pickaxe_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_PickaxeAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_pickaxe_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_PickaxeBGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(137.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(70.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.33);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        Flags(3);
        InventoryMeshHq("wn_pickaxe_b.msh");
        InventoryMesh("wn_pickaxe_b.msh");
        Mesh("wn_pickaxe_b.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_pickaxe");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(3.0);
        TwoHanded(true);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("axe_heavy");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2HeavyBlunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BigHammer);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("pick_axe_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavyBlunt");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(6129);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_PickaxeBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_pickaxe_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_PickaxeBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        CutTypesGroup(CutTypesGroup_Holes);
        InventoryMeshHq("wn_pickaxe_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_AxeBigAGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(88.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(70.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.33);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(1);
        InventoryMeshHq("wn_axe_a.msh");
        InventoryMesh("wn_axe_a.msh");
        Mesh("wn_axe_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_big_axe");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(3.0);
        TwoHanded(true);
        ThrustAngle(30.0);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("axe_heavy");
        use HitEffects_Sharp_Heavy();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2HeavySharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BigHammer);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("axe_big_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavySharp");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(4050);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_AxeBigAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_axe_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_AxeBigAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_axe_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_AxeBigA2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(286.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(70.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.33);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(1);
        InventoryMeshHq("wn_axe_a.msh");
        InventoryMesh("wn_axe_a.msh");
        Mesh("wn_axe_a.msh");
        Skin("wn_axe_a_hg_2");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_big_axe");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(3.0);
        TwoHanded(true);
        ThrustAngle(30.0);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("axe_heavy");
        use HitEffects_Sharp_Heavy();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2HeavySharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BigHammer);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("axe_big_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavySharp");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(9712);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_AxeBigA2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_axe_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_AxeBigA2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_axe_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_AxeBigBGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(383.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(70.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.33);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(1);
        InventoryMeshHq("wn_axe_b.msh");
        InventoryMesh("wn_axe_b.msh");
        Mesh("wn_axe_b.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_big_axe");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(3.0);
        TwoHanded(true);
        ThrustAngle(30.0);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("axe_heavy");
        use HitEffects_Sharp_Heavy();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2HeavySharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BigHammer);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("axe_big_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavySharp");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(11289);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_AxeBigBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_axe_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_AxeBigBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_axe_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_AxeBigB2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(911.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(70.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.33);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(1);
        InventoryMeshHq("wn_axe_b.msh");
        InventoryMesh("wn_axe_b.msh");
        Mesh("wn_axe_b.msh");
        Skin("warchief ");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_big_axe");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(3.0);
        TwoHanded(true);
        ThrustAngle(30.0);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("axe_heavy");
        use HitEffects_Sharp_Heavy();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2HeavySharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BigHammer);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("axe_big_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavySharp");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(16133);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_AxeBigB2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_axe_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_AxeBigB2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_axe_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_AxeBigCGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(159.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(70.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.33);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(1);
        InventoryMeshHq("wn_axe_c.msh");
        InventoryMesh("wn_axe_c.msh");
        Mesh("wn_axe_c.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_big_axe");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(3.0);
        TwoHanded(true);
        ThrustAngle(30.0);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("axe_heavy");
        use HitEffects_Sharp_Heavy();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2HeavySharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BigHammer);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("axe_big_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavySharp");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(6736);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_AxeBigCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_axe_c_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_AxeBigCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_axe_c_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_AxeBigC2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(512.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(70.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.33);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(1);
        InventoryMeshHq("wn_axe_c.msh");
        InventoryMesh("wn_axe_c.msh");
        Mesh("wn_axe_c.msh");
        Skin("wn_axe_c_2");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_big_axe");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(3.0);
        TwoHanded(true);
        ThrustAngle(30.0);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("axe_heavy");
        use HitEffects_Sharp_Heavy();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2HeavySharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BigHammer);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("axe_big_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavySharp");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(13070);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_AxeBigC2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_axe_c_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_AxeBigC2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_axe_c_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_AxeBigDGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(76.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(70.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.33);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(1);
        InventoryMeshHq("wn_axe_d.msh");
        InventoryMesh("wn_axe_d.msh");
        Mesh("wn_axe_d.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_big_axe");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(3.0);
        TwoHanded(true);
        ThrustAngle(30.0);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("axe_heavy");
        use HitEffects_Sharp_Heavy();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2HeavySharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BigHammer);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("axe_big_d");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavySharp");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(3347);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_AxeBigDGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_axe_d_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_AxeBigDGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_axe_d_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_AxeBigD2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(102.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(70.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.33);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(1);
        InventoryMeshHq("wn_axe_d.msh");
        InventoryMesh("wn_axe_d.msh");
        Mesh("wn_axe_d.msh");
        Skin("wn_axe_d_hq_2");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_big_axe");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(3.0);
        TwoHanded(true);
        ThrustAngle(30.0);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("axe_heavy");
        use HitEffects_Sharp_Heavy();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2HeavySharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BigHammer);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("axe_big_d");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavySharp");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(4665);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_AxeBigD2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_axe_d_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_AxeBigD2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_axe_d_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_AxeBigEGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(118.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(70.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.49);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(1);
        InventoryMeshHq("wn_axe_e.msh");
        InventoryMesh("wn_axe_e.msh");
        Mesh("wn_axe_e.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_big_axe");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(3.0);
        TwoHanded(true);
        ThrustAngle(30.0);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("axe_heavy");
        use HitEffects_Sharp_Heavy();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Blunt);
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        AchType(AchType_BigHammer);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("axe_big_e");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavySharp");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(5288);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_AxeBigEGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_axe_e_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_AxeBigEGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_axe_e_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_AxeBigE2", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(683.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(70.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.33);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(1);
        InventoryMeshHq("wn_axe_e.msh");
        InventoryMesh("wn_axe_e.msh");
        Mesh("wn_axe_e.msh");
        Skin("wn_axe_e_hq_2");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_big_axe");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(3.0);
        TwoHanded(true);
        ThrustAngle(30.0);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("axe_heavy");
        use HitEffects_Sharp_Heavy();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Blunt);
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        AchType(AchType_BigHammer);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("axe_big_e");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavySharp");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(14585);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_AxeBigE2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_axe_e_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_AxeBigE2", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_axe_e_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_AxeBigChallenge_BGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(383.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(70.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.33);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(1);
        InventoryMeshHq("wn_axe_b.msh");
        InventoryMesh("wn_axe_b.msh");
        Mesh("wn_axe_b.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_big_axe");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(3.0);
        TwoHanded(true);
        ThrustAngle(30.0);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("axe_heavy");
        use HitEffects_Sharp_Heavy();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2HeavySharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BigHammer);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("axe_big_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavySharp");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(0);
        GenType(GenType_MeleeWeapon);
        ChallengeItem(true);
    }

    Item("Melee_AxeBigChallenge_CGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(159.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(70.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.33);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Universal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(1);
        InventoryMeshHq("wn_axe_c.msh");
        InventoryMesh("wn_axe_c.msh");
        Mesh("wn_axe_c.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_big_axe");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(3.0);
        TwoHanded(true);
        ThrustAngle(30.0);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("axe_heavy");
        use HitEffects_Sharp_Heavy();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2HeavySharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BigHammer);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("axe_big_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavySharp");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(0);
        GenType(GenType_MeleeWeapon);
        ChallengeItem(true);
    }

    Item("Melee_PipeANew", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(25);
        CriticalCondition(8);
        Damage(30.0);
        Force(15.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(3);
        InventoryMeshHq("wn_pipe_a.msh");
        InventoryMesh("wn_pipe_a.msh");
        Mesh("wn_pipe_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_pipe");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("pipe");
        use HitEffects_Baseball_Metal();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("pipe_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(253);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_PipeANew", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(20);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_pipe_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_PipeANew", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(8);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_pipe_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_PipeBNew", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(25);
        CriticalCondition(8);
        Damage(30.0);
        Force(15.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(3);
        InventoryMeshHq("wn_pipe_b.msh");
        InventoryMesh("wn_pipe_b.msh");
        Mesh("wn_pipe_b.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_pipe");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("pipe");
        use HitEffects_Baseball_Metal();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("pipe_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(253);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_PipeBNew", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(20);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_pipe_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_PipeBNew", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(8);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_pipe_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_PipeCNew", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(25);
        CriticalCondition(8);
        Damage(30.0);
        Force(15.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(3);
        InventoryMeshHq("wn_pipe_c.msh");
        InventoryMesh("wn_pipe_c.msh");
        Mesh("wn_pipe_c.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_pipe");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("pipe");
        use HitEffects_Baseball_Metal();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("pipe_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(253);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_PipeCNew", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(20);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_pipe_c_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_PipeCNew", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(8);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_pipe_c_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_WrenchAGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(25);
        CriticalCondition(8);
        Damage(30.0);
        Force(15.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(140.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(3);
        InventoryMeshHq("wn_wrench_a.msh");
        InventoryMesh("wn_wrench_a.msh");
        Mesh("wn_wrench_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_wrench");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("wrench");
        use HitEffects_Baseball_Metal();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("wrench_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(253);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_WrenchAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(20);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_wrench_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_WrenchAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(8);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_wrench_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_WrenchBGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(25);
        CriticalCondition(8);
        Damage(35.0);
        Force(15.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(140.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(3);
        InventoryMeshHq("wn_wrench_b.msh");
        InventoryMesh("wn_wrench_b.msh");
        Mesh("wn_wrench_b.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_wrench");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("wrench");
        use HitEffects_Baseball_Metal();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("wrench_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(745);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_WrenchBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(20);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_wrench_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_WrenchBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(8);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_wrench_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_WrenchCGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(25);
        CriticalCondition(8);
        Damage(30.0);
        Force(15.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(140.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(3);
        InventoryMeshHq("wn_wrench_c.msh");
        InventoryMesh("wn_wrench_c.msh");
        Mesh("wn_wrench_c.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_wrench");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("wrench");
        use HitEffects_Baseball_Metal();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("wrench_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(253);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_WrenchCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(20);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_wrench_c_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_WrenchCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(8);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_wrench_c_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_MilitaryShovelAGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(30);
        CriticalCondition(9);
        Damage(48.0);
        Force(15.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.33);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        Flags(3);
        InventoryMeshHq("wn_military_showel_a.msh");
        InventoryMesh("wn_military_showel_a.msh");
        Mesh("wn_military_showel_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_military_shovel");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("baseball_metal");
        use HitEffects_Baseball_Metal();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("military_sovel_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(1802);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_MilitaryShovelAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(24);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        InventoryMeshHq("wn_military_showel_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_MilitaryShovelAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(9);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        InventoryMeshHq("wn_military_showel_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_BranchAGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(20);
        CriticalCondition(6);
        Damage(20.0);
        Force(10.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.13);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(3);
        InventoryMeshHq("wn_branch_a.msh");
        InventoryMesh("wn_branch_a.msh");
        Mesh("wn_branch_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_nailed_stick");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("baseball_wooden");
        AttackSurface(SRF_Wood);
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_Nails");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(110);
        GenType(GenType_MeleeWeapon);
        JunkWeapon(true);
    }

    Item("Melee_BranchAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(16);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_branch_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_BranchAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(6);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_branch_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_LogAGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(20);
        CriticalCondition(6);
        Damage(20.0);
        Force(12.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.13);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(3);
        InventoryMeshHq("wn_log_a.msh");
        InventoryMesh("wn_log_a.msh");
        Mesh("wn_log_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_nailed_plank");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("baseball_wooden");
        AttackSurface(SRF_Wood);
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(0);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_Nails");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(120);
        GenType(GenType_MeleeWeapon);
        JunkWeapon(true);
    }

    Item("Melee_LogAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(16);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_log_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_LogAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(6);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_log_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_LogBGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(20);
        CriticalCondition(6);
        Damage(20.0);
        Force(12.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.13);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(3);
        InventoryMeshHq("wn_log_b.msh");
        InventoryMesh("wn_log_b.msh");
        Mesh("wn_log_b.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_nailed_plank");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("baseball_wooden");
        AttackSurface(SRF_Wood);
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(0);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_Nails");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(120);
        GenType(GenType_MeleeWeapon);
        JunkWeapon(true);
    }

    Item("Melee_LogBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(16);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_log_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_LogBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(6);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_log_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_LogCGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(20);
        CriticalCondition(6);
        Damage(20.0);
        Force(12.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.13);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(3);
        InventoryMeshHq("wn_log_c.msh");
        InventoryMesh("wn_log_c.msh");
        Mesh("wn_log_c.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_table_leg");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("baseball_wooden");
        AttackSurface(SRF_Wood);
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(0);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_Nails");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(120);
        GenType(GenType_MeleeWeapon);
        JunkWeapon(true);
    }

    Item("Melee_LogCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(16);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_log_c_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_LogCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(6);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_log_c_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_LogDGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(20);
        CriticalCondition(6);
        Damage(20.0);
        Force(12.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.13);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(3);
        InventoryMeshHq("wn_log_d.msh");
        InventoryMesh("wn_log_d.msh");
        Mesh("wn_log_d.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_nailed_plank");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("baseball_wooden");
        AttackSurface(SRF_Wood);
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(0);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_Nails");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(120);
        GenType(GenType_MeleeWeapon);
        JunkWeapon(true);
    }

    Item("Melee_LogDGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(16);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_log_d_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_LogDGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(6);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_log_d_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_PipeAGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(25);
        CriticalCondition(8);
        Damage(25.0);
        Force(14.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(3);
        InventoryMeshHq("wn_pipe_a.msh");
        InventoryMesh("wn_pipe_a.msh");
        Mesh("wn_pipe_a.msh");
        Skin("Rusty");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_pipe");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("pipe");
        use HitEffects_Baseball_Metal();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("pipe_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(137);
        GenType(GenType_MeleeWeapon);
        JunkWeapon(true);
    }

    Item("Melee_PipeAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(20);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_pipe_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_PipeAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(8);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_pipe_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Mel_PipeA_R", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(25);
        CriticalCondition(8);
        Damage(30.0);
        Force(15.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(3);
        InventoryMeshHq("wn_pipe_a.msh");
        InventoryMesh("wn_pipe_a.msh");
        Mesh("wn_pipe_a.msh");
        Skin("Rusty");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_pipe");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("pipe");
        use HitEffects_Baseball_Metal();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("pipe_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(245);
        GenType(GenType_MeleeWeapon);
        JunkWeapon(true);
    }

    Item("Mel_PipeA_R", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(20);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_pipe_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Mel_PipeA_R", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(8);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_pipe_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_PipeBGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(25);
        CriticalCondition(8);
        Damage(25.0);
        Force(14.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(3);
        InventoryMeshHq("wn_pipe_b.msh");
        InventoryMesh("wn_pipe_b.msh");
        Mesh("wn_pipe_b.msh");
        Skin("Rusty");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_pipe");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("pipe");
        use HitEffects_Baseball_Metal();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("pipe_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(137);
        GenType(GenType_MeleeWeapon);
        JunkWeapon(true);
    }

    Item("Melee_PipeBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(20);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_pipe_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_PipeBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(8);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_pipe_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Mel_PipeB_R", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(25);
        CriticalCondition(8);
        Damage(30.0);
        Force(15.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(3);
        InventoryMeshHq("wn_pipe_b.msh");
        InventoryMesh("wn_pipe_b.msh");
        Mesh("wn_pipe_b.msh");
        Skin("Rusty");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_pipe");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("pipe");
        use HitEffects_Baseball_Metal();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("pipe_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(245);
        GenType(GenType_MeleeWeapon);
        JunkWeapon(true);
    }

    Item("Mel_PipeB_R", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(20);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_pipe_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Mel_PipeB_R", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(8);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_pipe_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_PipeCGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(25);
        CriticalCondition(8);
        Damage(25.0);
        Force(14.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(3);
        InventoryMeshHq("wn_pipe_c.msh");
        InventoryMesh("wn_pipe_c.msh");
        Mesh("wn_pipe_c.msh");
        Skin("Rusty");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_pipe");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("pipe");
        use HitEffects_Baseball_Metal();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("pipe_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(137);
        GenType(GenType_MeleeWeapon);
        JunkWeapon(true);
    }

    Item("Melee_PipeCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(20);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_pipe_c_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_PipeCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(8);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_pipe_c_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_ShovelAGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(30);
        CriticalCondition(9);
        Damage(48.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.75);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(1);
        InventoryMeshHq("wn_showel_a.msh");
        InventoryMesh("wn_showel_a.msh");
        Mesh("wn_showel_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_shovel");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("blunt_heavy");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Stick2HeavyBlunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(0);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_Nails");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavyBlunt");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(424);
        GenType(GenType_MeleeWeapon);
        JunkWeapon(true);
    }

    Item("Melee_ShovelAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(24);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_showel_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_ShovelAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(9);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_showel_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_ShovelBGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(30);
        CriticalCondition(9);
        Damage(56.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.75);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(1);
        InventoryMeshHq("wn_showel_b.msh");
        InventoryMesh("wn_showel_b.msh");
        Mesh("wn_showel_b.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_shovel");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("blunt_heavy");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Stick2HeavyBlunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(0);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_Nails");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavyBlunt");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(748);
        GenType(GenType_MeleeWeapon);
        JunkWeapon(true);
    }

    Item("Melee_ShovelBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(24);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_showel_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_ShovelBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(9);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_showel_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_WrenchARusty", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(25);
        CriticalCondition(8);
        Damage(25.0);
        Force(14.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(140.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(3);
        InventoryMeshHq("wn_wrench_a.msh");
        InventoryMesh("wn_wrench_a.msh");
        Mesh("wn_wrench_a.msh");
        Skin("Rusty");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_wrench");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("wrench");
        use HitEffects_Baseball_Metal();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("wrench_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(137);
        GenType(GenType_MeleeWeapon);
        JunkWeapon(true);
    }

    Item("Melee_WrenchARusty", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(20);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_wrench_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_WrenchARusty", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(8);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_wrench_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Mel_WrenchA_R", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(25);
        CriticalCondition(8);
        Damage(30.0);
        Force(15.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(140.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(3);
        InventoryMeshHq("wn_wrench_a.msh");
        InventoryMesh("wn_wrench_a.msh");
        Mesh("wn_wrench_a.msh");
        Skin("Rusty");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_wrench");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("wrench");
        use HitEffects_Baseball_Metal();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("wrench_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(245);
        GenType(GenType_MeleeWeapon);
        JunkWeapon(true);
    }

    Item("Mel_WrenchA_R", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(20);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_wrench_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Mel_WrenchA_R", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(8);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_wrench_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_WrenchBRusty", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(25);
        CriticalCondition(8);
        Damage(25.0);
        Force(14.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(140.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(3);
        InventoryMeshHq("wn_wrench_b.msh");
        InventoryMesh("wn_wrench_b.msh");
        Mesh("wn_wrench_b.msh");
        Skin("Rusty");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_wrench");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("wrench");
        use HitEffects_Baseball_Metal();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("wrench_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(137);
        GenType(GenType_MeleeWeapon);
        JunkWeapon(true);
    }

    Item("Melee_WrenchBRusty", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(20);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_wrench_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_WrenchBRusty", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(8);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_wrench_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_WrenchCRusty", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(25);
        CriticalCondition(8);
        Damage(25.0);
        Force(14.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(140.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(3);
        InventoryMeshHq("wn_wrench_c.msh");
        InventoryMesh("wn_wrench_c.msh");
        Mesh("wn_wrench_c.msh");
        Skin("Rusty");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_wrench");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("wrench");
        use HitEffects_Baseball_Metal();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("wrench_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(137);
        GenType(GenType_MeleeWeapon);
        JunkWeapon(true);
    }

    Item("Melee_WrenchCRusty", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(20);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_wrench_c_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_WrenchCRusty", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(8);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_wrench_c_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Mel_WrenchC_R", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(25);
        CriticalCondition(8);
        Damage(30.0);
        Force(15.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(140.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(3);
        InventoryMeshHq("wn_wrench_c.msh");
        InventoryMesh("wn_wrench_c.msh");
        Mesh("wn_wrench_c.msh");
        Skin("Rusty");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_wrench");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("wrench");
        use HitEffects_Baseball_Metal();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("wrench_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(245);
        GenType(GenType_MeleeWeapon);
        JunkWeapon(true);
    }

    Item("Mel_WrenchC_R", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(20);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_wrench_c_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Mel_WrenchC_R", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(8);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_wrench_c_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_RebarAGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(20);
        CriticalCondition(6);
        Damage(213.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(1.0);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(1);
        InventoryMeshHq("wn_rebar_a.msh");
        InventoryMesh("wn_rebar_a.msh");
        Mesh("wn_rebar_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_rebarb");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("blunt_heavy");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Stick2HeavySharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(0);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavyBlunt");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(238);
        GenType(GenType_MeleeWeapon);
        JunkWeapon(true);
    }

    Item("Melee_RebarAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(16);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_rebar_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_RebarAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(6);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_rebar_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_RebarBGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(20);
        CriticalCondition(6);
        Damage(213.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(1.0);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(1);
        InventoryMeshHq("wn_rebar_b.msh");
        InventoryMesh("wn_rebar_b.msh");
        Mesh("wn_rebar_b.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_rebarb");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("blunt_heavy");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Stick2HeavySharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(0);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavyBlunt");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(238);
        GenType(GenType_MeleeWeapon);
        JunkWeapon(true);
    }

    Item("Melee_RebarBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(16);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_rebar_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_RebarBGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(6);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_rebar_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_RebarCGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(20);
        CriticalCondition(6);
        Damage(213.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(1.0);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(1);
        InventoryMeshHq("wn_rebar_c.msh");
        InventoryMesh("wn_rebar_c.msh");
        Mesh("wn_rebar_c.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_rebarb");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("blunt_heavy");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Stick2HeavySharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(0);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavyBlunt");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(238);
        GenType(GenType_MeleeWeapon);
        JunkWeapon(true);
    }

    Item("Melee_RebarCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(16);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_rebar_c_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_RebarCGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(6);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_rebar_c_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_StandAGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(25);
        CriticalCondition(8);
        Damage(65.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(195.0 *0.01);
        DamageToPhysicsObjects(70.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(1.0);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(1);
        InventoryMeshHq("wn_stand_a.msh");
        InventoryMesh("wn_stand_a.msh");
        Mesh("wn_stand_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_post");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(3.0);
        TwoHanded(true);
        DestroySound("damaged_heavy_weapon_XX.wav");
        AiHitSound("hammer_heavy");
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Blunt);
        FF_EffectName("Hit_Stick2HeavySharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(0);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BigHammer);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavyBlunt");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(871);
        GenType(GenType_MeleeWeapon);
        JunkWeapon(true);
    }

    Item("Melee_StandAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(20);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_stand_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_StandAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(8);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_stand_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_PaddleAGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(50);
        CriticalCondition(15);
        Damage(41.0);
        Force(100.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(200.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.75);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(1);
        InventoryMeshHq("wn_paddle_a.msh");
        InventoryMesh("wn_paddle_a.msh");
        Mesh("wn_paddle_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_paddle");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(true);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("break_wooden_weapon_00.wav");
        AiHitSound("baseball_wooden");
        AttackSurface(SRF_Wood);
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(1.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Stick2HeavySharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(false);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(0);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_Nails");
        DismantleResultItemCnt(1);
        CraftingSlots(0,0);
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavyBlunt");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(531);
        GenType(GenType_MeleeWeapon);
        JunkWeapon(true);
    }

    Item("Melee_PaddleAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(40);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_paddle_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_PaddleAGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(15);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_paddle_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_PaddleChallenge_AGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedHeavyStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(75);
        CriticalCondition(23);
        Damage(41.0);
        Force(50.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(200.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.75);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(1);
        InventoryMeshHq("wn_paddle_a.msh");
        InventoryMesh("wn_paddle_a.msh");
        Mesh("wn_paddle_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Heavy");
        HudIcon("weapon_paddle");
        MinHitSeverity(HitSeverity_Heavy);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(true);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("baseball_metal");
        AttackSurface(SRF_Wood);
        use HitEffects_Default();
        use PickupSounds_Default();
        DamageSize(1.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Stick2HeavySharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(false);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(0);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_Nails");
        DismantleResultItemCnt(1);
        CraftingSlots(0,0);
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2HeavyBlunt");
        HandInertiaFactor(1.8);
        HandInertiaRotFactor([0.5, 1.0, 4.0]);
        Price(0);
        GenType(GenType_MeleeWeapon);
        ChallengeItem(true);
        JunkWeapon(true);
    }

    Item("Melee_TahirsWeapon", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(159.0);
        Force(18.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(160.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(3);
        InventoryMeshHq("wn_machete_a.msh");
        InventoryMesh("wn_machete_a.msh");
        Mesh("wn_machete_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_machete");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_Orange);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("short_sword_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(7165);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_TahirsWeapon", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_machete_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_TahirsWeapon", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_machete_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_Pipe_Intro", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(25);
        CriticalCondition(9);
        Damage(25.0);
        Force(14.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(150.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.19);
        ConfusionProb(0.0);
        HeadSmashProb(1.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Blunt);
        Flags(3);
        InventoryMeshHq("wn_pipe_intro_hq.msh");
        InventoryMesh("wn_pipe_intro_hq.msh");
        Mesh("wn_pipe_intro_hq.msh");
        Skin("Rusty");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_pipe");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("pipe");
        use HitEffects_Baseball_Metal();
        use PickupSounds_Default();
        DamageSize(2.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Blunt");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("pipe_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickBlunt");
        HandInertiaFactor(1.8);
        Price(126);
        GenType(GenType_MeleeWeapon);
        JunkWeapon(true);
    }

    Item("Melee_Pipe_Intro", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(20);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_pipe_intro_hq_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_Pipe_Intro", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(9);
        CriticalProb(0.0);
        DamageType(DamageType_Blunt);
        InventoryMeshHq("wn_pipe_intro_hq_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
        JunkWeapon(true);
    }

    Item("Melee_MacheteArenaGen", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(35);
        CriticalCondition(11);
        Damage(88.0);
        Force(20.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(155.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        Flags(3);
        InventoryMeshHq("wn_machete_b.msh");
        InventoryMesh("wn_machete_b.msh");
        Mesh("wn_machete_b.msh");
        Skin("Rusty");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_machete");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("machete_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(4676);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_MacheteArenaGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(28);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_machete_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_MacheteArenaGen", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(11);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_machete_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_RaisReedKnife", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(30);
        CriticalCondition(9);
        Damage(41.0);
        Force(15.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(145.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.13);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        Flags(3);
        InventoryMeshHq("wn_reed_knife_a.msh");
        InventoryMesh("wn_reed_knife_a.msh");
        Mesh("wn_reed_knife_a.msh");
        Skin("Rusty");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_reed_knife");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(3.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_light_throw.wav");
        Color(Color_Green);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("reed_knife_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(1862);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_RaisReedKnife", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(24);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        InventoryMeshHq("wn_reed_knife_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_RaisReedKnife", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(9);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_Sharp);
        InventoryMeshHq("wn_reed_knife_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_RaisMachete", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(247.0);
        Force(25.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(155.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.12);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        Flags(3);
        InventoryMeshHq("wn_machete_a.msh");
        InventoryMesh("wn_machete_a.msh");
        Mesh("wn_machete_a.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_machete");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("machete_throw.wav");
        Color(Color_Orange);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("machete_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(10735);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_RaisMachete", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_machete_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_RaisMachete", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_machete_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_Expcalibur", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_TwoHandedCloseStick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(80);
        CriticalCondition(2);
        Damage(213.0);
        Force(200.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(220.0 *0.01);
        DamageToPhysicsObjects(35.0);
        PhysicsDamageMul(5.0);
        StaminaUsage(0.05);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(5.0);
        ArmsCutProb(5.0);
        LegsCutProb(5.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        Flags(1);
        InventoryMeshHq("wn_long_sword_a.msh");
        InventoryMesh("wn_long_sword_a.msh");
        Mesh("wn_long_sword_a.msh");
        Skin("excalibur");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick2Close");
        HudIcon("weapon_long_sword");
        MinHitSeverity(HitSeverity_Medium);
        MaxHitSeverity(HitSeverity_Heavy);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(true);
        HolderElement("spine2");
        HolderOffset([25.0,10.0,15.0] *[0.01, 0.01, 0.01]);
        HolderAngle([90.0,20.0,90.0]);
        DestroySound("break_wooden_weapon_00.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(5.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Stick2Close");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(99999);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_Orange);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_BaseballBat);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(2);
        CraftingSlots(1,0);
        UniqueFxNameBase("long_sword_a");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Stick2Close");
        HandInertiaFactor(1.0);
        Price(9664);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_Expcalibur", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(4);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_long_sword_a_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_Expcalibur", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(2);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpHeavy);
        InventoryMeshHq("wn_long_sword_a_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_Challenge_Ultimateweapon", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Stick);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(286.0);
        Force(18.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(155.0 *0.01);
        DamageToPhysicsObjects(50.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.16);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(1.0);
        ArmsCutProb(1.0);
        LegsCutProb(1.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        Flags(3);
        InventoryMeshHq("wn_machete_b.msh");
        InventoryMesh("wn_machete_b.msh");
        Mesh("wn_machete_b.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Stick");
        HudIcon("weapon_machete");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Medium);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("machete");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(4.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Sharp");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("machete_b");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("StickSharp");
        HandInertiaFactor(1.8);
        Price(0);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_Challenge_Ultimateweapon", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_machete_b_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_Challenge_Ultimateweapon", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        CutTypesGroup(CutTypesGroup_SharpBodyCutsOnCharge);
        InventoryMeshHq("wn_machete_b_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_Challenge_Beingahero", CategoryType_Melee)
    {
        Visibility(true);
        ItemType(ItemType_Knife);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(40);
        CriticalCondition(12);
        Damage(159.0);
        Force(0.0);
        CriticalProb(0.0);
        CriticalDamage(2.0);
        DamageRange(145.0 *0.01);
        DamageToPhysicsObjects(20.0);
        PhysicsDamageMul(1.0);
        StaminaUsage(0.11);
        ConfusionProb(0.0);
        HeadSmashProb(0.0);
        HeadCutProb(0.0);
        ArmsCutProb(0.0);
        LegsCutProb(0.0);
        WeaponBuildType(WeaponBuildType_Metal);
        DamageType(DamageType_Cut);
        Flags(3);
        InventoryMeshHq("wn_long_knife_c.msh");
        InventoryMesh("wn_long_knife_c.msh");
        Mesh("wn_long_knife_c.msh");
        SkinTag("Weapon_Craft0");
        AnimPrefix("Knife");
        HudIcon("weapon_knife");
        MinHitSeverity(HitSeverity_Light);
        MaxHitSeverity(HitSeverity_Light);
        HorizontalAttackDamageMul(1.0);
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,10.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,0.0,-90.0]);
        DestroySound("damaged_sharp_weapon_XX.wav");
        AiHitSound("knife");
        use HitEffects_Sharp();
        use PickupSounds_Default();
        DamageSize(1.0);
        StatsType(StatsType_Cut);
        FF_EffectName("Hit_Knife");
        FF_Left(0.6);
        FF_Right(0.6);
        FF_Duration(0.2);
        FF_FadeOut(0.0);
        Reparable(true);
        RepairTags("Weapon_Craft4");
        RepairPart("Craft_MetalScrap", 1);
        AllowedRepairs(3);
        SoundDamagedHit("damaged_sharp_weapon_XX.wav");
        ThrowBeginSound("weapon_heavy_throw.wav");
        Color(Color_White);
        GenLevelMin(1);
        GenLevelMax(1);
        AchType(AchType_Machete);
        DismantleResultItem("Craft_MetalScrap");
        DismantleResultItemCnt(1);
        CraftingSlots(1,0);
        UniqueFxNameBase("knife_c");
        RestrictionFlags(0);
        RagdollBehaviorPrefix("Knife");
        HandInertiaFactor(1.8);
        Price(0);
        GenType(GenType_MeleeWeapon);
    }

    Item("Melee_Challenge_Beingahero", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(32);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        InventoryMeshHq("wn_long_knife_c_dm_a.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Melee_Challenge_Beingahero", CategoryType_Melee)
    {
        UpgradeLevel(0);
        Condition(12);
        CriticalProb(0.0);
        DamageType(DamageType_Cut);
        InventoryMeshHq("wn_long_knife_c_dm_b.msh");
        RepairPart("Craft_MetalScrap", 1);
    }

    Item("Firearm_PistolAGen", CategoryType_Firearm)
    {
        CategoryType(CategoryType_Firearm);
        Visibility(true);
        ItemType(ItemType_Pistol);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(-1);
        DamageRangeMelee(110.0 *0.01);
        HeadSmashProb(5.0);
        HeadCutProb(5.0);
        ArmsCutProb(5.0);
        LegsCutProb(5.0);
        CutTypesGroup(CutTypesGroup_Holes);
        DamageType(DamageType_Bullet);
        Mesh("wn_pistol_a.msh");
        AnimPrefix("Beretta");
        HudIcon("weapon_pistol");
        ShotTime(0.3);
        ShotSound("glock_shot_XX.wav");
        BaseSoundPrefix("glock");
        DefaultBulletId("Bullet_Pistol");
        AmmoCount(80);
        ReloadTime(1.5);
        EmptySound("beretta_empty.wav");
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,0.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,90.0,-90.0]);
        HandOffset(HandModification_Normal, [-0.03,-0.03,0.0]);
        HandOffset(HandModification_Custom, [-0.03,-0.03,0.0]);
        use HitEffects_Firearm();
        use PickupSounds_Default();
        ClipReload(true);
        FxNameShell("BerettaGunfireShell");
        ShootFx("PistolGunfireSingle_sequence.fx");
        AimBlurStart(0.25);
        AimBlurEnd(0.35);
        ShootStatAccuracy(95.0);
        MoveAcurancyLoseFactor(0.2);
        DuckInertiaFactor(0.3);
        ShootMinAngle(0.009);
        ShootMaxAngle(0.1);
        ShootAngleVel(0.07);
        ShootAngleCooldown(0.2);
        ShootVertRecoil(0.04);
        ShootVertRecoilSpread(0.012);
        ShootHorzRecoil(0.0);
        ShootHorzRecoilSpread(0.0);
        ShootRecoilTime(0.09);
        ShootMode(ShotMode_Single);
        BulletsPerShot(2);
        AimFov(5.6);
        MaxReboundCount(3);
        DamageSize(1.0);
        AiHitSound("bullet");
        StatsType(StatsType_Pistol);
        Price(9136);
        FF_EffectName("Shot_StrongPistol");
        FF_Left(0.3);
        FF_Right(0.4);
        FF_Duration(0.1);
        FF_FadeOut(0.0);
        CriticalProb(0.0);
        CriticalDamage(1.0);
        DamageHeadMult(6.0);
        DamageToPhysicsObjects(10.0);
        FirePointRange(0,400.0 *0.01);
        FirePointDamage(0,159.0);
        FirePointForce(0,25.0);
        FirePointRange(1,700.0 *0.01);
        FirePointDamage(1,159.0);
        FirePointForce(1,25.0);
        FirePointRange(2,2500.0 *0.01);
        FirePointDamage(2,79.5);
        FirePointForce(2,12.5);
        FirePointRange(3,10000.0 *0.01);
        FirePointDamage(3,39.75);
        FirePointForce(3,6.25);
        Color(Color_Blue);
        GenType(GenType_Firearm);
        ShotTailDelay(0.5);
        AchType(AchType_Pistol);
        NameGender(0);
        PriceMult(1.1);
    }

    Item("Firearm_PistolAGen", CategoryType_Firearm)
    {
        CategoryType(CategoryType_Firearm);
        UsageType(UsageType_Aim);
        UpgradeLevel(0);
        HandOffset(HandModification_Normal, [-0.0009,-0.0051,0.2]);
        HandRot(HandModification_Normal, [0.7237,-0.1293,0.0]);
        HandOffset(HandModification_Custom, [-0.0003,-0.0003,0.0]);
        ShootMinAngle(0.005);
        ShootMaxAngle(0.13);
        ShootAngleVel(0.13);
        ShootAngleCooldown(0.189);
        ShootVertRecoil(0.0);
        ShootVertRecoilSpread(0.0);
        ShootHorzRecoil(0.0);
        ShootHorzRecoilSpread(0.0);
        ShootRecoilTime(0.16);
    }

    Item("Firearm_PistolBGen", CategoryType_Firearm)
    {
        CategoryType(CategoryType_Firearm);
        Visibility(true);
        ItemType(ItemType_Pistol);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(-1);
        DamageRangeMelee(110.0 *0.01);
        HeadSmashProb(5.0);
        HeadCutProb(5.0);
        ArmsCutProb(5.0);
        LegsCutProb(5.0);
        DamageType(DamageType_Bullet);
        Mesh("wn_pistol_b.msh");
        AnimPrefix("Beretta");
        HudIcon("weapon_pistol");
        ShotTime(0.15);
        ShotSound("beretta_shot_XX.wav");
        BaseSoundPrefix("beretta");
        DefaultBulletId("Bullet_Pistol");
        AmmoCount(150);
        ReloadTime(1.5);
        EmptySound("beretta_empty.wav");
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,0.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,90.0,-90.0]);
        HandOffset(HandModification_Normal, [-0.05,-0.05,0.06]);
        HandOffset(HandModification_Custom, [-0.03,-0.03,0.0]);
        use HitEffects_Firearm();
        use PickupSounds_Default();
        ClipReload(true);
        FxNameShell("BerettaGunfireShell");
        ShootFx("PistolGunfireSingle_sequence.fx");
        AimBlurStart(0.25);
        AimBlurEnd(0.35);
        ShootStatAccuracy(85.0);
        MoveAcurancyLoseFactor(0.1);
        DuckInertiaFactor(0.3);
        ShootMinAngle(0.027);
        ShootMaxAngle(0.12);
        ShootAngleVel(0.086);
        ShootAngleCooldown(0.16);
        ShootVertRecoil(0.0);
        ShootVertRecoilSpread(0.0);
        ShootHorzRecoil(0.0);
        ShootHorzRecoilSpread(0.0);
        ShootRecoilTime(0.1625);
        ShootMode(ShotMode_Single);
        BulletsPerShot(2);
        AimFov(5.6);
        MaxReboundCount(3);
        DamageSize(1.0);
        AiHitSound("bullet");
        StatsType(StatsType_Pistol);
        Price(7553);
        FF_EffectName("Shot_QuickPistol");
        FF_Left(0.3);
        FF_Right(0.4);
        FF_Duration(0.1);
        FF_FadeOut(0.0);
        CriticalProb(0.0);
        CriticalDamage(1.0);
        DamageHeadMult(6.0);
        DamageToPhysicsObjects(14.0);
        FirePointRange(0,500.0 *0.01);
        FirePointDamage(0,118.0);
        FirePointForce(0,20.0);
        FirePointRange(1,1500.0 *0.01);
        FirePointDamage(1,118.0);
        FirePointForce(1,20.0);
        FirePointRange(2,2500.0 *0.01);
        FirePointDamage(2,59.0);
        FirePointForce(2,10.0);
        FirePointRange(3,10000.0 *0.01);
        FirePointDamage(3,29.5);
        FirePointForce(3,5.0);
        Color(Color_Blue);
        GenType(GenType_Firearm);
        ShotTailDelay(0.5);
        AchType(AchType_Pistol);
        NameGender(0);
        PriceMult(1.1);
        ShootAnimFactor(0.1);
    }

    Item("Firearm_PistolBGen", CategoryType_Firearm)
    {
        CategoryType(CategoryType_Firearm);
        UsageType(UsageType_Aim);
        UpgradeLevel(0);
        HandOffset(HandModification_Normal, [-0.0007,-0.004,0.16]);
        HandRot(HandModification_Normal, [0.6569,-0.073,0.0]);
        HandOffset(HandModification_Custom, [-0.0003,-0.0003,0.0]);
        ShootMinAngle(0.005);
        ShootMaxAngle(0.08);
        ShootAngleVel(0.078);
        ShootAngleCooldown(0.145);
        ShootVertRecoil(0.0);
        ShootVertRecoilSpread(0.0);
        ShootHorzRecoil(0.0);
        ShootHorzRecoilSpread(0.0);
        ShootRecoilTime(0.175);
    }

    Item("Firearm_RifleAGen", CategoryType_Firearm)
    {
        CategoryType(CategoryType_Firearm);
        Visibility(true);
        ItemType(ItemType_Rifle);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(-1);
        DamageRangeMelee(110.0 *0.01);
        HeadSmashProb(5.0);
        HeadCutProb(5.0);
        ArmsCutProb(5.0);
        LegsCutProb(5.0);
        CutTypesGroup(CutTypesGroup_Holes);
        DamageType(DamageType_Bullet);
        Mesh("wn_rifle_a.msh");
        AnimPrefix("m16");
        HudIcon("weapon_rifle");
        ShotTime(0.09);
        ShotSound("mosin_shot_XX.wav");
        BaseSoundPrefix("mosin");
        DefaultBulletId("Bullet_Rifle");
        AmmoCount(200);
        ReloadTime(1.5);
        EmptySound("m16_empty.wav");
        TwoHanded(true);
        HolderElement("r_thigh");
        HolderOffset([0.0,0.0,0.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,90.0,-90.0]);
        HandOffsetSprint([0.0,-0.005,0.0]);
        HandOffset(HandModification_Normal, [0.0,0.0,0.0]);
        HandRot(HandModification_Normal, [0.0,0.0,0.0]);
        HandOffset(HandModification_Custom, [0.0,0.0,0.0]);
        use HitEffects_Firearm();
        use PickupSounds_Default();
        ClipReload(true);
        FxNameShell("BerettaGunfireShell");
        ShootFx("m16_muzzle_flash_sequence.fx");
        AimBlurStart(25.0);
        AimBlurEnd(35.0);
        ShootStatAccuracy(75.0);
        MoveAcurancyLoseFactor(0.3);
        JumpInertiaFactor(0.2);
        DuckInertiaFactor(0.3);
        ShootMinAngle(0.027);
        ShootMaxAngle(0.21);
        ShootAngleVel(0.145);
        ShootAngleCooldown(0.328);
        ShootVertRecoil(0.01);
        ShootVertRecoilSpread(0.01);
        ShootHorzRecoil(0.0);
        ShootHorzRecoilSpread(0.01);
        ShootRecoilTime(0.15);
        ShootMode(ShotMode_Single);
        BulletsPerShot(2);
        AimFov(5.7);
        MaxReboundCount(3);
        DamageSize(1.0);
        AiHitSound("bullet");
        StatsType(StatsType_Pistol);
        Price(10350);
        FF_EffectName("Shot_StrongRiffle");
        FF_Left(0.3);
        FF_Right(0.4);
        FF_Duration(0.1);
        FF_FadeOut(0.0);
        CriticalProb(0.0);
        CriticalDamage(1.0);
        DamageHeadMult(6.0);
        DamageToPhysicsObjects(17.5);
        FirePointRange(0,500.0 *0.01);
        FirePointDamage(0,184.0);
        FirePointForce(0,25.0);
        FirePointRange(1,1000.0 *0.01);
        FirePointDamage(1,184.0);
        FirePointForce(1,25.0);
        FirePointRange(2,4000.0 *0.01);
        FirePointDamage(2,92.0);
        FirePointForce(2,12.5);
        FirePointRange(3,10000.0 *0.01);
        FirePointDamage(3,46.0);
        FirePointForce(3,6.25);
        Color(Color_Blue);
        GenType(GenType_Firearm);
        ShotTailDelay(0.5);
        AchType(AchType_Pistol);
        NameGender(0);
        PriceMult(1.1);
        ShootAnimFactor(1.0);
        HandInertiaFactor(0.0);
        HandInertiaRotFactor([0.0,0.0,2.0]);
        BulletSpeed(350.0);
        }

    Item("Firearm_RifleAGen", CategoryType_Firearm)
    {
        CategoryType(CategoryType_Firearm);
        UsageType(UsageType_Aim);
        UpgradeLevel(0);
        HandOffset(HandModification_Normal, [0.0,0.0,0.0]);
        HandRot(HandModification_Normal, [0.0,0.0,0.0]);
        HandOffset(HandModification_Custom, [0.0,0.0,0.0]);
        ShootMinAngle(0.0);
        ShootMaxAngle(0.1);
        ShootAngleVel(0.19);
        ShootAngleCooldown(0.4);
        ShootVertRecoil(0.029);
        ShootVertRecoilSpread(0.018);
        ShootHorzRecoil(0.0);
        ShootHorzRecoilSpread(0.012);
        HandInertiaFactor(0.0);
    }

    Item("Firearm_RifleAGenOlive", CategoryType_Firearm)
    {
        Name("&Firearm_RifleAGen_N&");
        CategoryType(CategoryType_Firearm);
        Visibility(true);
        ItemType(ItemType_Rifle);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(-1);
        DamageRangeMelee(110.0 *0.01);
        HeadSmashProb(5.0);
        HeadCutProb(5.0);
        ArmsCutProb(5.0);
        LegsCutProb(5.0);
        CutTypesGroup(CutTypesGroup_Holes);
        DamageType(DamageType_Bullet);
        Mesh("wn_rifle_a.msh");
        Skin("Olive");
        AnimPrefix("m16");
        HudIcon("weapon_rifle");
        ShotTime(0.09);
        ShotSound("mosin_shot_XX.wav");
        BaseSoundPrefix("mosin");
        DefaultBulletId("Bullet_Rifle");
        AmmoCount(200);
        ReloadTime(1.5);
        EmptySound("m16_empty.wav");
        TwoHanded(true);
        HolderElement("r_thigh");
        HolderOffset([0.0,0.0,0.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,90.0,-90.0]);
        HandOffsetSprint([0.0,-0.005,0.0]);
        HandOffset(HandModification_Normal, [0.0,0.0,0.0]);
        HandRot(HandModification_Normal, [0.0,0.0,0.0]);
        HandOffset(HandModification_Custom, [0.0,0.0,0.0]);
        use HitEffects_Firearm();
        use PickupSounds_Default();
        ClipReload(true);
        FxNameShell("BerettaGunfireShell");
        ShootFx("m16_muzzle_flash_sequence.fx");
        AimBlurStart(25.0);
        AimBlurEnd(35.0);
        ShootStatAccuracy(75.0);
        MoveAcurancyLoseFactor(0.3);
        JumpInertiaFactor(0.2);
        DuckInertiaFactor(0.3);
        ShootMinAngle(0.027);
        ShootMaxAngle(0.21);
        ShootAngleVel(0.145);
        ShootAngleCooldown(0.328);
        ShootVertRecoil(0.01);
        ShootVertRecoilSpread(0.01);
        ShootHorzRecoil(0.0);
        ShootHorzRecoilSpread(0.01);
        ShootRecoilTime(0.15);
        ShootMode(ShotMode_Single);
        BulletsPerShot(2);
        AimFov(5.7);
        MaxReboundCount(3);
        DamageSize(1.0);
        AiHitSound("bullet");
        StatsType(StatsType_Pistol);
        Price(10350);
        FF_EffectName("Shot_StrongRiffle");
        FF_Left(0.3);
        FF_Right(0.4);
        FF_Duration(0.1);
        FF_FadeOut(0.0);
        CriticalProb(0.0);
        CriticalDamage(1.0);
        DamageHeadMult(6.0);
        DamageToPhysicsObjects(17.5);
        FirePointRange(0,500.0 *0.01);
        FirePointDamage(0,184.0);
        FirePointForce(0,25.0);
        FirePointRange(1,1000.0 *0.01);
        FirePointDamage(1,184.0);
        FirePointForce(1,25.0);
        FirePointRange(2,4000.0 *0.01);
        FirePointDamage(2,92.0);
        FirePointForce(2,12.5);
        FirePointRange(3,10000.0 *0.01);
        FirePointDamage(3,46.0);
        FirePointForce(3,6.25);
        Color(Color_Blue);
        GenType(GenType_Firearm);
        ShotTailDelay(0.5);
        AchType(AchType_Pistol);
        NameGender(0);
        PriceMult(1.1);
        ShootAnimFactor(1.0);
        HandInertiaFactor(0.0);
        HandInertiaRotFactor([0.0,0.0,2.0]);
        BulletSpeed(350.0);
    }

    Item("Firearm_RifleAGenOlive", CategoryType_Firearm)
    {
        Name("&Firearm_RifleAGen_N&");
        CategoryType(CategoryType_Firearm);
        UsageType(UsageType_Aim);
        UpgradeLevel(0);
        HandOffset(HandModification_Normal, [0.0,0.0,0.0]);
        HandRot(HandModification_Normal, [0.0,0.0,0.0]);
        HandOffset(HandModification_Custom, [0.0,0.0,0.0]);
        ShootMinAngle(0.0);
        ShootMaxAngle(0.1);
        ShootAngleVel(0.19);
        ShootAngleCooldown(0.4);
        ShootVertRecoil(0.029);
        ShootVertRecoilSpread(0.018);
        ShootHorzRecoil(0.0);
        ShootHorzRecoilSpread(0.012);
        HandInertiaFactor(0.0);
    }

    Item("Firearm_RifleAGenSand", CategoryType_Firearm)
    {
        Name("&Firearm_RifleAGen_N&");
        CategoryType(CategoryType_Firearm);
        Visibility(true);
        ItemType(ItemType_Rifle);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(-1);
        DamageRangeMelee(110.0 *0.01);
        HeadSmashProb(5.0);
        HeadCutProb(5.0);
        ArmsCutProb(5.0);
        LegsCutProb(5.0);
        CutTypesGroup(CutTypesGroup_Holes);
        DamageType(DamageType_Bullet);
        Mesh("wn_rifle_a.msh");
        Skin("Sand");
        AnimPrefix("m16");
        HudIcon("weapon_rifle");
        ShotTime(0.09);
        ShotSound("mosin_shot_XX.wav");
        BaseSoundPrefix("mosin");
        DefaultBulletId("Bullet_Rifle");
        AmmoCount(200);
        ReloadTime(1.5);
        EmptySound("m16_empty.wav");
        TwoHanded(true);
        HolderElement("r_thigh");
        HolderOffset([0.0,0.0,0.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,90.0,-90.0]);
        HandOffsetSprint([0.0,-0.005,0.0]);
        HandOffset(HandModification_Normal, [0.0,0.0,0.0]);
        HandRot(HandModification_Normal, [0.0,0.0,0.0]);
        HandOffset(HandModification_Custom, [0.0,0.0,0.0]);
        use HitEffects_Firearm();
        use PickupSounds_Default();
        ClipReload(true);
        FxNameShell("BerettaGunfireShell");
        ShootFx("m16_muzzle_flash_sequence.fx");
        AimBlurStart(25.0);
        AimBlurEnd(35.0);
        ShootStatAccuracy(75.0);
        MoveAcurancyLoseFactor(0.3);
        JumpInertiaFactor(0.2);
        DuckInertiaFactor(0.3);
        ShootMinAngle(0.027);
        ShootMaxAngle(0.21);
        ShootAngleVel(0.145);
        ShootAngleCooldown(0.328);
        ShootVertRecoil(0.01);
        ShootVertRecoilSpread(0.01);
        ShootHorzRecoil(0.0);
        ShootHorzRecoilSpread(0.01);
        ShootRecoilTime(0.15);
        ShootMode(ShotMode_Single);
        BulletsPerShot(2);
        AimFov(5.7);
        MaxReboundCount(3);
        DamageSize(1.0);
        AiHitSound("bullet");
        StatsType(StatsType_Pistol);
        Price(10350);
        FF_EffectName("Shot_StrongRiffle");
        FF_Left(0.3);
        FF_Right(0.4);
        FF_Duration(0.1);
        FF_FadeOut(0.0);
        CriticalProb(0.0);
        CriticalDamage(1.0);
        DamageHeadMult(6.0);
        DamageToPhysicsObjects(17.5);
        FirePointRange(0,500.0 *0.01);
        FirePointDamage(0,184.0);
        FirePointForce(0,25.0);
        FirePointRange(1,1000.0 *0.01);
        FirePointDamage(1,184.0);
        FirePointForce(1,25.0);
        FirePointRange(2,4000.0 *0.01);
        FirePointDamage(2,92.0);
        FirePointForce(2,12.5);
        FirePointRange(3,10000.0 *0.01);
        FirePointDamage(3,46.0);
        FirePointForce(3,6.25);
        Color(Color_Blue);
        GenType(GenType_Firearm);
        ShotTailDelay(0.5);
        AchType(AchType_Pistol);
        NameGender(0);
        PriceMult(1.1);
        ShootAnimFactor(1.0);
        HandInertiaFactor(0.0);
        HandInertiaRotFactor([0.0,0.0,2.0]);
        BulletSpeed(350.0);
        
    }

    Item("Firearm_RifleAGenSand", CategoryType_Firearm)
    {
        Name("&Firearm_RifleAGen_N&");
        CategoryType(CategoryType_Firearm);
        UsageType(UsageType_Aim);
        UpgradeLevel(0);
        HandOffset(HandModification_Normal, [0.0,0.0,0.0]);
        HandRot(HandModification_Normal, [0.0,0.0,0.0]);
        HandOffset(HandModification_Custom, [0.0,0.0,0.0]);
        ShootMinAngle(0.0);
        ShootMaxAngle(0.1);
        ShootAngleVel(0.19);
        ShootAngleCooldown(0.4);
        ShootVertRecoil(0.029);
        ShootVertRecoilSpread(0.018);
        ShootHorzRecoil(0.0);
        ShootHorzRecoilSpread(0.012);
        HandInertiaFactor(0.0);
    }

    Item("Firearm_RifleBGen", CategoryType_Firearm)
    {
        CategoryType(CategoryType_Firearm);
        Visibility(true);
        ItemType(ItemType_Rifle);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(-1);
        DamageRangeMelee(110.0 *0.01);
        HeadSmashProb(5.0);
        HeadCutProb(5.0);
        ArmsCutProb(5.0);
        LegsCutProb(5.0);
        DamageType(DamageType_Bullet);
        Mesh("wn_rifle_b.msh");
        AnimPrefix("m16");
        HudIcon("weapon_rifle");
        ShotTime(0.09);
        ShotSound("m4_shot_XX.wav");
        BaseSoundPrefix("m4");
        DefaultBulletId("Bullet_Rifle");
        AmmoCount(300);
        ReloadTime(1.5);
        EmptySound("m16_empty.wav");
        TwoHanded(true);
        HolderElement("r_thigh");
        HolderOffset([0.0,0.0,0.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,90.0,-90.0]);
        HandOffset(HandModification_Normal, [0.0,0.0,0.0]);
        HandOffset(HandModification_Custom, [0.0,0.0,0.0]);
        use HitEffects_Firearm();
        use PickupSounds_Default();
        ClipReload(true);
        FxNameShell("BerettaGunfireShell");
        ShootFx("m16_muzzle_flash_sequence.fx");
        AimBlurStart(25.0);
        AimBlurEnd(500.0);
        ShootStatAccuracy(55.0);
        MoveAcurancyLoseFactor(0.1);
        JumpInertiaFactor(0.2);
        DuckInertiaFactor(0.3);
        ShootMinAngle(0.047);
        ShootMaxAngle(0.095);
        ShootAngleVel(0.106);
        ShootAngleCooldown(0.174);
        ShootVertRecoil(0.01);
        ShootVertRecoilSpread(0.01);
        ShootHorzRecoil(0.0);
        ShootHorzRecoilSpread(0.01);
        ShootRecoilTime(0.15);
        ShootMode(ShotMode_Automatic);
        BulletsPerShot(2);
        AimFov(5.8);
        MaxReboundCount(3);
        DamageSize(1.0);
        AiHitSound("bullet");
        StatsType(StatsType_Pistol);
        Price(8671);
        FF_EffectName("Shot_QuickRiffle");
        FF_Left(0.3);
        FF_Right(0.4);
        FF_Duration(0.1);
        FF_FadeOut(0.0);
        CriticalProb(0.0);
        CriticalDamage(1.0);
        DamageHeadMult(6.0);
        DamageToPhysicsObjects(10.0);
        FirePointRange(0,600.0 *0.01);
        FirePointDamage(0,137.0);
        FirePointForce(0,20.0);
        FirePointRange(1,1200.0 *0.01);
        FirePointDamage(1,137.0);
        FirePointForce(1,20.0);
        FirePointRange(2,2500.0 *0.01);
        FirePointDamage(2,68.5);
        FirePointForce(2,10.0);
        FirePointRange(3,10000.0 *0.01);
        FirePointDamage(3,34.25);
        FirePointForce(3,5.0);
        Color(Color_Blue);
        GenType(GenType_Firearm);
        ShotTailDelay(0.5);
        AchType(AchType_Pistol);
        NameGender(0);
        PriceMult(1.1);
        ShootAnimFactor(1.0);
        HandInertiaFactor(0.0);
        HandInertiaRotFactor([0.0,0.0,2.0]);
        BulletSpeed(350.0);
        
    }

    Item("Firearm_RifleBGen", CategoryType_Firearm)
    {
        CategoryType(CategoryType_Firearm);
        UsageType(UsageType_Aim);
        UpgradeLevel(0);
        HandOffset(HandModification_Normal, [0.0,-0.0041,0.0]);
        HandRot(HandModification_Normal, [0.0,0.0,0.0]);
        HandOffset(HandModification_Custom, [0.0,0.0,0.0]);
        ShootMinAngle(0.0);
        ShootMaxAngle(0.19);
        ShootAngleVel(0.19);
        ShootAngleCooldown(0.4);
        ShootVertRecoil(0.01);
        ShootVertRecoilSpread(0.005);
        ShootHorzRecoil(0.0);
        ShootHorzRecoilSpread(0.0);
        HandInertiaFactor(0.0);
    }

    Item("Firearm_RifleBGenOlive", CategoryType_Firearm)
    {
        Name("&Firearm_RifleBGen_N&");
        CategoryType(CategoryType_Firearm);
        Visibility(true);
        ItemType(ItemType_Rifle);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(-1);
        DamageRangeMelee(110.0 *0.01);
        HeadSmashProb(5.0);
        HeadCutProb(5.0);
        ArmsCutProb(5.0);
        LegsCutProb(5.0);
        DamageType(DamageType_Bullet);
        Mesh("wn_rifle_b.msh");
        Skin("Olive");
        AnimPrefix("m16");
        HudIcon("weapon_rifle");
        ShotTime(0.09);
        ShotSound("m4_shot_XX.wav");
        BaseSoundPrefix("m4");
        DefaultBulletId("Bullet_Rifle");
        AmmoCount(300);
        ReloadTime(1.5);
        EmptySound("m16_empty.wav");
        TwoHanded(true);
        HolderElement("r_thigh");
        HolderOffset([0.0,0.0,0.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,90.0,-90.0]);
        HandOffset(HandModification_Normal, [0.0,0.0,0.0]);
        HandOffset(HandModification_Custom, [0.0,0.0,0.0]);
        use HitEffects_Firearm();
        use PickupSounds_Default();
        ClipReload(true);
        FxNameShell("BerettaGunfireShell");
        ShootFx("m16_muzzle_flash_sequence.fx");
        AimBlurStart(25.0);
        AimBlurEnd(500.0);
        ShootStatAccuracy(55.0);
        MoveAcurancyLoseFactor(0.1);
        JumpInertiaFactor(0.2);
        DuckInertiaFactor(0.3);
        ShootMinAngle(0.047);
        ShootMaxAngle(0.095);
        ShootAngleVel(0.106);
        ShootAngleCooldown(0.174);
        ShootVertRecoil(0.01);
        ShootVertRecoilSpread(0.01);
        ShootHorzRecoil(0.0);
        ShootHorzRecoilSpread(0.01);
        ShootRecoilTime(0.15);
        ShootMode(ShotMode_Automatic);
        BulletsPerShot(2);
        AimFov(5.8);
        MaxReboundCount(3);
        DamageSize(1.0);
        AiHitSound("bullet");
        StatsType(StatsType_Pistol);
        Price(8671);
        FF_EffectName("Shot_QuickRiffle");
        FF_Left(0.3);
        FF_Right(0.4);
        FF_Duration(0.1);
        FF_FadeOut(0.0);
        CriticalProb(0.0);
        CriticalDamage(1.0);
        DamageHeadMult(6.0);
        DamageToPhysicsObjects(10.0);
        FirePointRange(0,600.0 *0.01);
        FirePointDamage(0,137.0);
        FirePointForce(0,20.0);
        FirePointRange(1,1200.0 *0.01);
        FirePointDamage(1,137.0);
        FirePointForce(1,20.0);
        FirePointRange(2,2500.0 *0.01);
        FirePointDamage(2,68.5);
        FirePointForce(2,10.0);
        FirePointRange(3,10000.0 *0.01);
        FirePointDamage(3,34.25);
        FirePointForce(3,5.0);
        Color(Color_Blue);
        GenType(GenType_Firearm);
        ShotTailDelay(0.5);
        AchType(AchType_Pistol);
        NameGender(0);
        PriceMult(1.1);
        ShootAnimFactor(1.0);
        HandInertiaFactor(0.0);
        HandInertiaRotFactor([0.0,0.0,2.0]);
        BulletSpeed(350.0);
       
    }

    Item("Firearm_RifleBGenOlive", CategoryType_Firearm)
    {
        Name("&Firearm_RifleBGen_N&");
        CategoryType(CategoryType_Firearm);
        UsageType(UsageType_Aim);
        UpgradeLevel(0);
        HandOffset(HandModification_Normal, [0.0,-0.0041,0.0]);
        HandRot(HandModification_Normal, [0.0,0.0,0.0]);
        HandOffset(HandModification_Custom, [0.0,0.0,0.0]);
        ShootMinAngle(0.0);
        ShootMaxAngle(0.19);
        ShootAngleVel(0.19);
        ShootAngleCooldown(0.4);
        ShootVertRecoil(0.01);
        ShootVertRecoilSpread(0.005);
        ShootHorzRecoil(0.0);
        ShootHorzRecoilSpread(0.0);
        HandInertiaFactor(0.0);
    }

    Item("Firearm_RifleBGenSand", CategoryType_Firearm)
    {
        Name("&Firearm_RifleBGen_N&");
        CategoryType(CategoryType_Firearm);
        Visibility(true);
        ItemType(ItemType_Rifle);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(-1);
        DamageRangeMelee(110.0 *0.01);
        HeadSmashProb(5.0);
        HeadCutProb(5.0);
        ArmsCutProb(5.0);
        LegsCutProb(5.0);
        DamageType(DamageType_Bullet);
        Mesh("wn_rifle_b.msh");
        Skin("Sand");
        AnimPrefix("m16");
        HudIcon("weapon_rifle");
        ShotTime(0.09);
        ShotSound("m4_shot_XX.wav");
        BaseSoundPrefix("m4");
        DefaultBulletId("Bullet_Rifle");
        AmmoCount(300);
        ReloadTime(1.5);
        EmptySound("m16_empty.wav");
        TwoHanded(true);
        HolderElement("r_thigh");
        HolderOffset([0.0,0.0,0.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,90.0,-90.0]);
        HandOffset(HandModification_Normal, [0.0,0.0,0.0]);
        HandOffset(HandModification_Custom, [0.0,0.0,0.0]);
        use HitEffects_Firearm();
        use PickupSounds_Default();
        ClipReload(true);
        FxNameShell("BerettaGunfireShell");
        ShootFx("m16_muzzle_flash_sequence.fx");
        AimBlurStart(25.0);
        AimBlurEnd(500.0);
        ShootStatAccuracy(55.0);
        MoveAcurancyLoseFactor(0.1);
        JumpInertiaFactor(0.2);
        DuckInertiaFactor(0.3);
        ShootMinAngle(0.047);
        ShootMaxAngle(0.095);
        ShootAngleVel(0.106);
        ShootAngleCooldown(0.174);
        ShootVertRecoil(0.01);
        ShootVertRecoilSpread(0.01);
        ShootHorzRecoil(0.0);
        ShootHorzRecoilSpread(0.01);
        ShootRecoilTime(0.15);
        ShootMode(ShotMode_Automatic);
        BulletsPerShot(2);
        AimFov(5.8);
        MaxReboundCount(3);
        DamageSize(1.0);
        AiHitSound("bullet");
        StatsType(StatsType_Pistol);
        Price(8671);
        FF_EffectName("Shot_QuickRiffle");
        FF_Left(0.3);
        FF_Right(0.4);
        FF_Duration(0.1);
        FF_FadeOut(0.0);
        CriticalProb(0.0);
        CriticalDamage(1.0);
        DamageHeadMult(6.0);
        DamageToPhysicsObjects(10.0);
        FirePointRange(0,600.0 *0.01);
        FirePointDamage(0,137.0);
        FirePointForce(0,20.0);
        FirePointRange(1,1200.0 *0.01);
        FirePointDamage(1,137.0);
        FirePointForce(1,20.0);
        FirePointRange(2,2500.0 *0.01);
        FirePointDamage(2,68.5);
        FirePointForce(2,10.0);
        FirePointRange(3,10000.0 *0.01);
        FirePointDamage(3,34.25);
        FirePointForce(3,5.0);
        Color(Color_Blue);
        GenType(GenType_Firearm);
        ShotTailDelay(0.5);
        AchType(AchType_Pistol);
        NameGender(0);
        PriceMult(1.1);
        ShootAnimFactor(1.0);
        HandInertiaFactor(0.0);
        HandInertiaRotFactor([0.0,0.0,2.0]);
        BulletSpeed(350.0);
        
    }

    Item("Firearm_RifleBGenSand", CategoryType_Firearm)
    {
        Name("&Firearm_RifleBGen_N&");
        CategoryType(CategoryType_Firearm);
        UsageType(UsageType_Aim);
        UpgradeLevel(0);
        HandOffset(HandModification_Normal, [0.0,-0.0041,0.0]);
        HandRot(HandModification_Normal, [0.0,0.0,0.0]);
        HandOffset(HandModification_Custom, [0.0,0.0,0.0]);
        ShootMinAngle(0.0);
        ShootMaxAngle(0.19);
        ShootAngleVel(0.19);
        ShootAngleCooldown(0.4);
        ShootVertRecoil(0.01);
        ShootVertRecoilSpread(0.005);
        ShootHorzRecoil(0.0);
        ShootHorzRecoilSpread(0.0);
        HandInertiaFactor(0.0);
    }

    Item("Firearm_ShotgunAGen", CategoryType_Firearm)
    {
        CategoryType(CategoryType_Firearm);
        Visibility(true);
        ItemType(ItemType_Shotgun);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(-1);
        DamageRangeMelee(110.0 *0.01);
        HeadSmashProb(5.0);
        HeadCutProb(5.0);
        ArmsCutProb(5.0);
        LegsCutProb(5.0);
        CutTypesGroup(CutTypesGroup_All);
        DamageType(DamageType_Bullet);
        Mesh("wn_shotgun_a.msh");
        AnimPrefix("Shotgun");
        HudIcon("weapon_shotgun_a");
        ShotTime(0.3);
        ShotSound("rmngtn_shot_XX.wav");
        BaseSoundPrefix("rmngtn");
        DefaultBulletId("Bullet_Shotgun");
        AmmoCount(20);
        ReloadTime(-1.0);
        EmptySound("Pistol_Empty.wav");
        RagdollBehaviorPrefix("Shotgun");
        TwoHanded(true);
        HolderElement("spine1");
        HolderOffset([0.0,0.0,0.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,90.0,-90.0]);
        HandOffsetSprint([0.0,-0.02,0.0]);
        HandOffset(HandModification_Normal, [0.0,-0.035,-0.01]);
        HandRot(HandModification_Normal, [1.6,-0.96,-1.76]);
        HandOffset(HandModification_Custom, [0.0,-0.035,-0.01]);
        HandRot(HandModification_Custom, [1.6,-0.96,-1.76]);
        use HitEffects_Firearm();
        use PickupSounds_Default();
        ClipReload(true);
        FxNameShell("BerettaGunfireShell");
        ShootFx("dw_shotgun_gunshot_sequence.fx");
        AimBlurStart(0.05);
        AimBlurEnd(0.1);
        ShootStatAccuracy(25.0);
        MoveAcurancyLoseFactor(0.2);
        JumpInertiaFactor(0.2);
        DuckInertiaFactor(0.3);
        ShootMinAngle(0.18);
        ShootMaxAngle(0.12);
        ShootAngleVel(0.1);
        ShootAngleCooldown(0.04);
        ShootVertRecoil(0.18);
        ShootVertRecoilSpread(0.09);
        ShootVertRecoilSpreadMax(0.05);
        ShootHorzRecoil(0.0);
        ShootHorzRecoilSpread(0.01);
        ShootRecoilTime(0.16);
        ShootMode(ShotMode_Single);
        BulletsPerShot(16);
        AimFov(5.34);
        MaxReboundCount(3);
        DamageSize(5.0);
        AiHitSound("bullet");
        StatsType(StatsType_Pistol);
        Price(14044);
        FF_EffectName("Shot_DoubleBarrel");
        FF_Left(0.3);
        FF_Right(0.4);
        FF_Duration(0.1);
        FF_FadeOut(0.0);
        CriticalProb(0.0);
        CriticalDamage(1.0);
        DamageHeadMult(6.0);
        DamageToPhysicsObjects(125.0);
        FirePointRange(0,700.0 *0.01);
        FirePointDamage(0,591.0);
        FirePointForce(0,100.0);
        FirePointRange(1,1100.0 *0.01);
        FirePointDamage(1,591.0);
        FirePointForce(1,100.0);
        FirePointRange(2,1600.0 *0.01);
        FirePointDamage(2,295.5);
        FirePointForce(2,50.0);
        FirePointRange(3,3000.0 *0.01);
        FirePointDamage(3,147.75);
        FirePointForce(3,25.0);
        Color(Color_Blue);
        GenType(GenType_Firearm);
        ShotTailDelay(0.0);
        AchType(AchType_Pistol);
        NameGender(0);
        PriceMult(1.1);
        ShootAnimFactor(1.0);
        HandInertiaFactor(0.0);
        HandInertiaRotFactor([0.0,0.0,1.0]);
        BulletSpeed(350.0);
       
    }

    Item("Firearm_ShotgunAGen", CategoryType_Firearm)
    {
        CategoryType(CategoryType_Firearm);
        UsageType(UsageType_Aim);
        UpgradeLevel(0);
        HandOffset(HandModification_Normal, [0.0,-0.0225,0.0]);
        HandRot(HandModification_Normal, [1.46,0.0,0.0]);
        ShootVertRecoil(0.15);
        ShootVertRecoilSpread(0.02);
        ShootVertRecoilSpreadMax(0.1);
        ShootHorzRecoil(0.0);
        ShootHorzRecoilSpread(0.0);
        ShootRecoilTime(0.16);
        HandInertiaFactor(0.0);
    }

    Item("Firearm_Challenge_RifleBGen", CategoryType_Firearm)
    {
        CategoryType(CategoryType_Firearm);
        Visibility(true);
        ItemType(ItemType_Rifle);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(-1);
        DamageRangeMelee(110.0 *0.01);
        HeadSmashProb(5.0);
        HeadCutProb(5.0);
        ArmsCutProb(5.0);
        LegsCutProb(5.0);
        DamageType(DamageType_Bullet);
        Mesh("wn_rifle_b.msh");
        AnimPrefix("m16");
        HudIcon("weapon_rifle");
        ShotTime(0.09);
        ShotSound("m4_shot_XX.wav");
        BaseSoundPrefix("m4");
        DefaultBulletId("Bullet_Rifle");
        AmmoCount(300);
        ReloadTime(1.5);
        EmptySound("m16_empty.wav");
        TwoHanded(true);
        HolderElement("r_thigh");
        HolderOffset([0.0,0.0,0.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,90.0,-90.0]);
        HandOffset(HandModification_Normal, [0.0,0.0,0.0]);
        HandOffset(HandModification_Custom, [0.0,0.0,0.0]);
        use HitEffects_Firearm();
        use PickupSounds_Default();
        ClipReload(true);
        FxNameShell("BerettaGunfireShell");
        ShootFx("m16_muzzle_flash_sequence.fx");
        AimBlurStart(25.0);
        AimBlurEnd(500.0);
        ShootStatAccuracy(55.0);
        MoveAcurancyLoseFactor(0.1);
        ShootMinAngle(0.047);
        ShootMaxAngle(0.095);
        ShootAngleVel(0.106);
        ShootAngleCooldown(0.174);
        ShootVertRecoil(0.01);
        ShootVertRecoilSpread(0.01);
        ShootHorzRecoil(0.0);
        ShootHorzRecoilSpread(0.01);
        ShootRecoilTime(0.15);
        ShootMode(ShotMode_Automatic);
        BulletsPerShot(2);
        AimFov(5.8);
        MaxReboundCount(3);
        DamageSize(1.0);
        AiHitSound("bullet");
        StatsType(StatsType_Pistol);
        Price(0);
        FF_EffectName("Shot_QuickRiffle");
        FF_Left(0.3);
        FF_Right(0.4);
        FF_Duration(0.1);
        FF_FadeOut(0.0);
        CriticalProb(0.0);
        CriticalDamage(1.0);
        DamageHeadMult(6.0);
        DamageToPhysicsObjects(10.0);
        FirePointRange(0,500.0 *0.01);
        FirePointDamage(0,20.0);
        FirePointForce(0,0.0);
        FirePointRange(1,1500.0 *0.01);
        FirePointDamage(1,20.0);
        FirePointForce(1,0.0);
        FirePointRange(2,5000.0 *0.01);
        FirePointDamage(2,10.0);
        FirePointForce(2,0.0);
        FirePointRange(3,10000.0 *0.01);
        FirePointDamage(3,5.0);
        FirePointForce(3,0.0);
        Color(Color_Blue);
        GenType(GenType_Firearm);
        ShotTailDelay(0.5);
        AchType(AchType_Pistol);
        NameGender(0);
        PriceMult(1.1);
        ShootAnimFactor(1.0);
        HandInertiaFactor(0.5);
        HandInertiaRotFactor([0.3,1.0,1.0]);
        BulletSpeed(350.0);
        ChallengeItem(true);
    }
	
	Item("Firearm_Challenge_RifleBGen", CategoryType_Firearm)
    {
        CategoryType(CategoryType_Firearm);
        UsageType(UsageType_Aim);
        UpgradeLevel(0);
        HandOffset(HandModification_Normal, [0.0,-0.0041,0.0]);
        HandRot(HandModification_Normal, [0.0,0.0,0.0]);
        HandOffset(HandModification_Custom, [0.0,0.0,0.0]);
        ShootMinAngle(0.0);
        ShootMaxAngle(0.19);
        ShootAngleVel(0.19);
        ShootAngleCooldown(0.4);
        ShootVertRecoil(0.01);
        ShootVertRecoilSpread(0.005);
        ShootHorzRecoil(0.0);
        ShootHorzRecoilSpread(0.0);
        HandInertiaFactor(0.0);
    }

    Item("Firearm_Challenge_RifleAGen", CategoryType_Firearm)
    {
        CategoryType(CategoryType_Firearm);
        Visibility(true);
        ItemType(ItemType_Rifle);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(-1);
        DamageRangeMelee(110.0 *0.01);
        HeadSmashProb(5.0);
        HeadCutProb(5.0);
        ArmsCutProb(5.0);
        LegsCutProb(5.0);
        CutTypesGroup(CutTypesGroup_Holes);
        DamageType(DamageType_Bullet);
        Mesh("wn_rifle_a.msh");
        AnimPrefix("m16");
        HudIcon("weapon_rifle");
        ShotTime(0.09);
        ShotSound("mosin_shot_XX.wav");
        BaseSoundPrefix("mosin");
        DefaultBulletId("Bullet_Rifle");
        AmmoCount(200);
        ReloadTime(1.5);
        EmptySound("m16_empty.wav");
        TwoHanded(true);
        HolderElement("r_thigh");
        HolderOffset([0.0,0.0,0.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,90.0,-90.0]);
        HandOffsetSprint([0.0,-0.005,0.0]);
        HandOffset(HandModification_Normal, [0.0,0.0,0.0]);
        HandRot(HandModification_Normal, [0.0,0.0,0.0]);
        HandOffset(HandModification_Custom, [0.0,0.0,0.0]);
        use HitEffects_Firearm();
        use PickupSounds_Default();
        ClipReload(true);
        FxNameShell("BerettaGunfireShell");
        ShootFx("m16_muzzle_flash_sequence.fx");
        AimBlurStart(25.0);
        AimBlurEnd(35.0);
        ShootStatAccuracy(75.0);
        MoveAcurancyLoseFactor(0.3);
        ShootMinAngle(0.027);
        ShootMaxAngle(0.21);
        ShootAngleVel(0.145);
        ShootAngleCooldown(0.328);
        ShootVertRecoil(0.01);
        ShootVertRecoilSpread(0.01);
        ShootHorzRecoil(0.0);
        ShootHorzRecoilSpread(0.01);
        ShootRecoilTime(0.15);
        ShootMode(ShotMode_Single);
        BulletsPerShot(2);
        AimFov(6.0);
        MaxReboundCount(3);
        DamageSize(1.0);
        AiHitSound("bullet");
        StatsType(StatsType_Pistol);
        Price(0);
        FF_EffectName("Shot_StrongRiffle");
        FF_Left(0.3);
        FF_Right(0.4);
        FF_Duration(0.1);
        FF_FadeOut(0.0);
        CriticalProb(0.0);
        CriticalDamage(1.0);
        DamageHeadMult(6.0);
        DamageToPhysicsObjects(17.5);
        FirePointRange(0,700.0 *0.01);
        FirePointDamage(0,20.0);
        FirePointForce(0,0.0);
        FirePointRange(1,1500.0 *0.01);
        FirePointDamage(1,20.0);
        FirePointForce(1,0.0);
        FirePointRange(2,7500.0 *0.01);
        FirePointDamage(2,10.0);
        FirePointForce(2,0.0);
        FirePointRange(3,10000.0 *0.01);
        FirePointDamage(3,5.0);
        FirePointForce(3,0.0);
        Color(Color_Blue);
        GenType(GenType_Firearm);
        ShotTailDelay(0.5);
        AchType(AchType_Pistol);
        NameGender(0);
        PriceMult(1.1);
        ShootAnimFactor(1.0);
        HandInertiaFactor(0.5);
        HandInertiaRotFactor([0.3,1.0,1.0]);
        BulletSpeed(350.0);
        ChallengeItem(true);
    }
	
	Item("Firearm_Challenge_RifleAGen", CategoryType_Firearm)
    {
        CategoryType(CategoryType_Firearm);
        UsageType(UsageType_Aim);
        UpgradeLevel(0);
        HandOffset(HandModification_Normal, [0.0,0.0,0.0]);
        HandRot(HandModification_Normal, [0.0,0.0,0.0]);
        HandOffset(HandModification_Custom, [0.0,0.0,0.0]);
        ShootMinAngle(0.0);
        ShootMaxAngle(0.1);
        ShootAngleVel(0.19);
        ShootAngleCooldown(0.4);
        ShootVertRecoil(0.029);
        ShootVertRecoilSpread(0.018);
        ShootHorzRecoil(0.0);
        ShootHorzRecoilSpread(0.012);
        HandInertiaFactor(0.0);
    }

    Item("Firearm_Challenge_PistolAGen", CategoryType_Firearm)
    {
        CategoryType(CategoryType_Firearm);
        Visibility(true);
        ItemType(ItemType_Pistol);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(-1);
        DamageRangeMelee(110.0 *0.01);
        HeadSmashProb(5.0);
        HeadCutProb(5.0);
        ArmsCutProb(5.0);
        LegsCutProb(5.0);
        CutTypesGroup(CutTypesGroup_Holes);
        DamageType(DamageType_Bullet);
        Mesh("wn_pistol_a.msh");
        AnimPrefix("Beretta");
        HudIcon("weapon_pistol");
        ShotTime(0.3);
        ShotSound("glock_shot_XX.wav");
        BaseSoundPrefix("glock");
        DefaultBulletId("Bullet_Pistol");
        AmmoCount(80);
        ReloadTime(1.5);
        EmptySound("beretta_empty.wav");
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,0.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,90.0,-90.0]);
        HandOffset(HandModification_Normal, [-0.03,-0.03,0.0]);
        HandOffset(HandModification_Custom, [-0.03,-0.03,0.0]);
        use HitEffects_Firearm();
        use PickupSounds_Default();
        ClipReload(true);
        FxNameShell("BerettaGunfireShell");
        ShootFx("PistolGunfireSingle_sequence.fx");
        AimBlurStart(0.25);
        AimBlurEnd(0.35);
        ShootStatAccuracy(95.0);
        MoveAcurancyLoseFactor(0.3);
        DuckInertiaFactor(0.3);
        ShootMinAngle(0.0127);
        ShootMaxAngle(0.16);
        ShootAngleVel(0.104);
        ShootAngleCooldown(0.24);
        ShootVertRecoil(0.04);
        ShootVertRecoilSpread(0.012);
        ShootHorzRecoil(0.0);
        ShootHorzRecoilSpread(0.0);
        ShootRecoilTime(0.09);
        ShootMode(ShotMode_Single);
        BulletsPerShot(2);
        AimFov(5.6);
        MaxReboundCount(3);
        DamageSize(1.0);
        AiHitSound("bullet");
        StatsType(StatsType_Pistol);
        Price(0);
        FF_EffectName("Shot_StrongPistol");
        FF_Left(0.3);
        FF_Right(0.4);
        FF_Duration(0.1);
        FF_FadeOut(0.0);
        CriticalProb(0.0);
        CriticalDamage(1.0);
        DamageHeadMult(6.0);
        DamageToPhysicsObjects(10.0);
        FirePointRange(0,700.0 *0.01);
        FirePointDamage(0,20.0);
        FirePointForce(0,0.0);
        FirePointRange(1,1500.0 *0.01);
        FirePointDamage(1,20.0);
        FirePointForce(1,0.0);
        FirePointRange(2,5000.0 *0.01);
        FirePointDamage(2,10.0);
        FirePointForce(2,0.0);
        FirePointRange(3,10000.0 *0.01);
        FirePointDamage(3,5.0);
        FirePointForce(3,0.0);
        Color(Color_Blue);
        GenType(GenType_Firearm);
        ShotTailDelay(0.5);
        AchType(AchType_Pistol);
        NameGender(0);
        PriceMult(1.1);
        ChallengeItem(true);
    }
	
	Item("Firearm_Challenge_PistolAGen", CategoryType_Firearm)
    {
        CategoryType(CategoryType_Firearm);
        UsageType(UsageType_Aim);
        UpgradeLevel(0);
        HandOffset(HandModification_Normal, [-0.0009,-0.0051,0.2]);
        HandRot(HandModification_Normal, [0.7237,-0.1293,0.0]);
        HandOffset(HandModification_Custom, [-0.0003,-0.0003,0.0]);
        ShootMinAngle(0.005);
        ShootMaxAngle(0.13);
        ShootAngleVel(0.13);
        ShootAngleCooldown(0.189);
        ShootVertRecoil(0.0);
        ShootVertRecoilSpread(0.0);
        ShootHorzRecoil(0.0);
        ShootHorzRecoilSpread(0.0);
        ShootRecoilTime(0.16);
    }

    Item("Firearm_Challenge_ShotgunAGen", CategoryType_Firearm)
    {
        CategoryType(CategoryType_Firearm);
        Visibility(true);
        ItemType(ItemType_Shotgun);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(-1);
        DamageRangeMelee(110.0 *0.01);
        HeadSmashProb(5.0);
        HeadCutProb(5.0);
        ArmsCutProb(5.0);
        LegsCutProb(5.0);
        CutTypesGroup(CutTypesGroup_Holes);
        DamageType(DamageType_Bullet);
        Mesh("wn_shotgun_a.msh");
        AnimPrefix("Shotgun");
        HudIcon("weapon_shotgun_a");
        ShotTime(0.3);
        ShotSound("rmngtn_shot_XX.wav");
        BaseSoundPrefix("rmngtn");
        DefaultBulletId("Bullet_Pistol");
        AmmoCount(20);
        ReloadTime(-1.0);
        EmptySound("Pistol_Empty.wav");
        RagdollBehaviorPrefix("Shotgun");
        TwoHanded(true);
        HolderElement("spine1");
        HolderOffset([0.0,0.0,0.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,90.0,-90.0]);
        HandOffsetSprint([0.0,-0.02,0.0]);
        HandOffset(HandModification_Normal, [0.0,-0.035,-0.01]);
        HandRot(HandModification_Normal, [1.6,-0.96,-1.76]);
        HandOffset(HandModification_Custom, [0.0,-0.035,-0.01]);
        HandRot(HandModification_Custom, [1.6,-0.96,-1.76]);
        use HitEffects_Firearm();
        use PickupSounds_Default();
        ClipReload(true);
        FxNameShell("BerettaGunfireShell");
        ShootFx("dw_shotgun_gunshot_sequence.fx");
        AimBlurStart(0.05);
        AimBlurEnd(0.1);
        ShootStatAccuracy(25.0);
        MoveAcurancyLoseFactor(0.2);
        JumpInertiaFactor(0.2);
        DuckInertiaFactor(0.3);
        ShootMinAngle(0.18);
        ShootMaxAngle(0.12);
        ShootAngleVel(0.1);
        ShootAngleCooldown(0.04);
        ShootVertRecoil(0.18);
        ShootVertRecoilSpread(0.09);
        ShootVertRecoilSpreadMax(0.05);
        ShootHorzRecoil(0.0);
        ShootHorzRecoilSpread(0.01);
        ShootRecoilTime(0.16);
        ShootMode(ShotMode_Single);
        BulletsPerShot(16);
        AimFov(5.34);
        MaxReboundCount(3);
        DamageSize(5.0);
        AiHitSound("bullet");
        StatsType(StatsType_Pistol);
        Price(0);
        FF_EffectName("Shot_DoubleBarrel");
        FF_Left(0.3);
        FF_Right(0.4);
        FF_Duration(0.1);
        FF_FadeOut(0.0);
        CriticalProb(0.0);
        CriticalDamage(1.0);
        DamageHeadMult(6.0);
        DamageToPhysicsObjects(125.0);
        FirePointRange(0,700.0 *0.01);
        FirePointDamage(0,20.0);
        FirePointForce(0,0.0);
        FirePointRange(1,1100.0 *0.01);
        FirePointDamage(1,20.0);
        FirePointForce(1,0.0);
        FirePointRange(2,1600.0 *0.01);
        FirePointDamage(2,10.0);
        FirePointForce(2,0.0);
        FirePointRange(3,3000.0 *0.01);
        FirePointDamage(3,5.0);
        FirePointForce(3,0.0);
        Color(Color_Blue);
        GenType(GenType_Firearm);
        ShotTailDelay(0.0);
        AchType(AchType_Pistol);
        NameGender(0);
        PriceMult(1.1);
        ShootAnimFactor(1.0);
        HandInertiaFactor(0.0);
        HandInertiaRotFactor([0.0,0.0,1.0]);
        BulletSpeed(350.0);
       
        ChallengeItem(true);
    }
	
	Item("Firearm_Challenge_ShotgunAGen", CategoryType_Firearm)
    {
        CategoryType(CategoryType_Firearm);
        UsageType(UsageType_Aim);
        UpgradeLevel(0);
        HandOffset(HandModification_Normal, [0.0,-0.0225,0.0]);
        HandRot(HandModification_Normal, [1.46,0.0,0.0]);
        ShootVertRecoil(0.15);
        ShootVertRecoilSpread(0.02);
        ShootVertRecoilSpreadMax(0.1);
        ShootHorzRecoil(0.0);
        ShootHorzRecoilSpread(0.0);
        ShootRecoilTime(0.16);
        HandInertiaFactor(0.0);
    }

    Item("Firearm_Rais_Gun", CategoryType_Firearm)
    {
        CategoryType(CategoryType_Firearm);
        Visibility(true);
        ItemType(ItemType_Pistol);
        PhysicsScript("single_dropped_inventory.phx");
        UpgradeLevel(0);
        Condition(-1);
        DamageRangeMelee(110.0 *0.01);
        HeadSmashProb(5.0);
        HeadCutProb(5.0);
        ArmsCutProb(5.0);
        LegsCutProb(5.0);
        CutTypesGroup(CutTypesGroup_Holes);
        DamageType(DamageType_Bullet);
        Mesh("wn_pistol_a.msh");
        Skin("Rais");
        AnimPrefix("Beretta");
        HudIcon("weapon_pistol");
        ShotTime(0.15);
        ShotSound("glock_shot_XX.wav");
        BaseSoundPrefix("glock");
        DefaultBulletId("Bullet_Pistol");
        AmmoCount(240);
        ReloadTime(1.0);
        EmptySound("beretta_empty.wav");
        TwoHanded(false);
        HolderElement("r_thigh");
        HolderOffset([0.0,10.0,0.0] *[0.01, 0.01, 0.01]);
        HolderAngle([0.0,90.0,-90.0]);
        HandOffset(HandModification_Normal, [-0.03,-0.03,0.0]);
        HandOffset(HandModification_Custom, [-0.03,-0.03,0.0]);
        use HitEffects_Firearm();
        use PickupSounds_Default();
        ClipReload(true);
        FxNameShell("BerettaGunfireShell");
        ShootFx("PistolGunfireSingle_sequence.fx");
        AimBlurStart(0.25);
        AimBlurEnd(0.35);
        ShootStatAccuracy(95.0);
        MoveAcurancyLoseFactor(0.2);
        DuckInertiaFactor(0.3);
        ShootMinAngle(0.009);
        ShootMaxAngle(0.1);
        ShootAngleVel(0.07);
        ShootAngleCooldown(0.2);
        ShootVertRecoil(0.04);
        ShootVertRecoilSpread(0.012);
        ShootHorzRecoil(0.0);
        ShootHorzRecoilSpread(0.0);
        ShootRecoilTime(0.09);
        ShootMode(ShotMode_Burst);
        BulletsPerShot(2);
        AimFov(5.6);
        MaxReboundCount(3);
        DamageSize(1.0);
        AiHitSound("bullet");
        StatsType(StatsType_Pistol);
        Price(9646);
        FF_EffectName("Shot_StrongPistol");
        FF_Left(0.3);
        FF_Right(0.4);
        FF_Duration(0.1);
        FF_FadeOut(0.0);
        CriticalProb(0.0);
        CriticalDamage(1.0);
        DamageHeadMult(6.0);
        DamageToPhysicsObjects(10.0);
        FirePointRange(0,400.0 *0.01);
        FirePointDamage(0,247.0);
        FirePointForce(0,25.0);
        FirePointRange(1,700.0 *0.01);
        FirePointDamage(1,247.0);
        FirePointForce(1,25.0);
        FirePointRange(2,2500.0 *0.01);
        FirePointDamage(2,123.5);
        FirePointForce(2,12.5);
        FirePointRange(3,10000.0 *0.01);
        FirePointDamage(3,61.75);
        FirePointForce(3,6.25);
        Color(Color_Orange);
        GenType(GenType_Firearm);
        ShotTailDelay(0.5);
        AchType(AchType_Pistol);
        NameGender(0);
        PriceMult(1.1);
        ShootAnimFactor(0.05);
    }

    Item("Firearm_Rais_Gun", CategoryType_Firearm)
    {
        CategoryType(CategoryType_Firearm);
        UsageType(UsageType_Aim);
        UpgradeLevel(0);
        HandOffset(HandModification_Normal, [-0.0009,-0.0051,0.2]);
        HandRot(HandModification_Normal, [0.7237,-0.1293,0.0]);
        HandOffset(HandModification_Custom, [-0.0003,-0.0003,0.0]);
        ShootMinAngle(0.005);
        ShootMaxAngle(0.13);
        ShootAngleVel(0.13);
        ShootAngleCooldown(0.189);
        ShootVertRecoil(0.0);
        ShootVertRecoilSpread(0.0);
        ShootHorzRecoil(0.0);
        ShootHorzRecoilSpread(0.0);
        ShootRecoilTime(0.16);
    }

    Item("Bullet_Pistol", CategoryType_Ammo)
    {
        Mesh("loot_ok_ammo_short.msh");
        HudIcon("ammo_pistol");
        ItemType(ItemType_Bullet);
        AmmoType(AmmoType_Pistol);
        MaxAmmoCount(600);
    }

    Item("Bullet_Rifle", CategoryType_Ammo)
    {
        Mesh("loot_ok_ammo_long.msh");
        HudIcon("ammo_rifle");
        ItemType(ItemType_Bullet);
        AmmoType(AmmoType_Rifle);
        MaxAmmoCount(1200);
    }

    Item("Bullet_Shotgun", CategoryType_Ammo)
    {
        Mesh("ammo_gauge.msh");
        HudIcon("ammo_shotgun");
        ItemType(ItemType_Bullet);
        AmmoType(AmmoType_Shotgun);
        MaxAmmoCount(600);
    }
    
    //WHITE
    DamageMultiplier(1, 0.95);
    DamageMultiplier(2, 1.01);
    //GREEN
    DamageMultiplier(3, 1.00);
    DamageMultiplier(4, 1.10);
    //BLUE
    DamageMultiplier(5, 1.30);
    DamageMultiplier(6, 1.35);
    //VIOLET
    DamageMultiplier(7, 1.40);
    DamageMultiplier(8, 1.45);
    //ORANGE
    DamageMultiplier(9, 1.50);
    DamageMultiplier(10, 1.55);
}
