<?xml version="1.0" encoding="utf-8"?>
<layout>
  <entry>
    <name>Behavior Variation ID</name>
    <type>s32</type>
    <default>4200</default>
  </entry>
  <entry>
    <name>Sort ID</name>
    <type>s32</type>
    <default>220300</default>
  </entry>
  <entry>
    <name>Wandering Equip ID</name>
    <type>s32</type>
    <default>933200</default>
  </entry>
  <entry>
    <name>Weight</name>
    <type>f32</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Weapon Weight %</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Repair Price</name>
    <type>s32</type>
    <default>500</default>
  </entry>
  <entry>
    <name>Reinforcement Price</name>
    <type>s32</type>
    <default>250</default>
  </entry>
  <entry>
    <name>Sell Price</name>
    <type>s32</type>
    <default>100</default>
  </entry>
  <entry>
    <name>Scaling: STR</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Scaling: DEX</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Scaling: INT</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Scaling: FTH</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Absorption: Physical</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Absorption: Magic</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Absorption: Fire</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Absorption: Lightning</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Behavior 1</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Behavior 2</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Behavior 3</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Effect 1</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Effect 2</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Effect 3</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Material Set ID</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Origin Weapon 0</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Origin Weapon 1</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Origin Weapon 2</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Origin Weapon 3</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Origin Weapon 4</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Origin Weapon 5</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Origin Weapon 6</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Origin Weapon 7</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Origin Weapon 8</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Origin Weapon 9</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Origin Weapon 10</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Origin Weapon 11</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Origin Weapon 12</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Origin Weapon 13</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Origin Weapon 14</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Origin Weapon 15</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Anti-Demon %</name>
    <type>f32</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Anti-Undead %</name>
    <type>f32</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Anti-Hollow %</name>
    <type>f32</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Anti-Abyss %</name>
    <type>f32</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Vagrant Item ID</name>
    <type>s32</type>
    <default>100700</default>
  </entry>
  <entry>
    <name>Vagrant Item ID 2</name>
    <type>s32</type>
    <default>100710</default>
  </entry>
  <entry>
    <name>Vagrant Item ID 3</name>
    <type>s32</type>
    <default>100720</default>
  </entry>
  <entry>
    <name>Equip Model ID</name>
    <type>s16</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Icon ID</name>
    <type>s16</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Durability</name>
    <type>s16</type>
    <default>60</default>
  </entry>
  <entry>
    <name>Max Durability</name>
    <type>s16</type>
    <default>60</default>
  </entry>
  <entry>
    <name>Attack Throw Escape</name>
    <type>s16</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Parry Damage Life</name>
    <type>s16</type>
    <default>10</default>
  </entry>
  <entry>
    <name>Damage: Physical</name>
    <type>s16</type>
    <default>100</default>
  </entry>
  <entry>
    <name>Damage: Magic</name>
    <type>s16</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Damage: Fire</name>
    <type>s16</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Damage: Lightning</name>
    <type>s16</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Damage: Stamina</name>
    <type>s16</type>
    <default>30</default>
  </entry>
  <entry>
    <name>Damage: Poise</name>
    <type>s16</type>
    <default>15</default>
  </entry>
  <entry>
    <name>Poise Durability</name>
    <type>s16</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Guard Angle</name>
    <type>s16</type>
    <default>60</default>
  </entry>
  <entry>
    <name>Stability</name>
    <type>s16</type>
    <default>10</default>
  </entry>
  <entry>
    <name>Reinforce Type ID</name>
    <type>s16</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Trophy S-Grade ID</name>
    <type>s16</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Trophy Seq ID</name>
    <type>s16</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Critical</name>
    <type>s16</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Bow Distance</name>
    <type>s16</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Equip Model Category</name>
    <type>u8</type>
    <default>7</default>
  </entry>
  <entry>
    <name>Equip Model Gender</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Weapon Category</name>
    <type>u8</type>
    <default>9</default>
  </entry>
  <entry>
    <name>Weapon Moveset Category</name>
    <type>u8</type>
    <default>42</default>
  </entry>
  <entry>
    <name>Guard Moveset Category</name>
    <type>u8</type>
    <default>2</default>
  </entry>
  <entry>
    <name>Attack Material</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Defence Material</name>
    <type>u8</type>
    <default>100</default>
  </entry>
  <entry>
    <name>Defence SFX Material</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Correction Type: Physical</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Moveset Attribute</name>
    <type>u8</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Moveset Override Category</name>
    <type>s16</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Weapon Moveset 1H ID</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Weapon Moveset 2H ID</name>
    <type>u8</type>
    <default>10</default>
  </entry>
  <entry>
    <name>Requirement: STR</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Requirement: DEX</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Requirement: INT</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Requirement: FTH</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>overStrength</name>
    <type>u8</type>
    <default>99</default>
  </entry>
  <entry>
    <name>Base Parry Attack</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Base Parry Defense</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Base Guard Repel</name>
    <type>u8</type>
    <default>10</default>
  </entry>
  <entry>
    <name>Base Attack Repel</name>
    <type>u8</type>
    <default>22</default>
  </entry>
  <entry>
    <name>Guard Reduction %</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Guard Level</name>
    <type>u8</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Guard Reduction %: Slash</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Guard Reduction %: Strike</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Guard Reduction %: Thrust</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Guard Reduction +: Poison</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Guard Reduction +: Toxic</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Guard Reduction +: Bleed</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Guard Reduction +: Curse</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Is Durability Divergence</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Is Right Hand Usable</name>
    <type>b8</type>
    <default>True</default>
  </entry>
  <entry>
    <name>Is Left Hand Usable</name>
    <type>b8</type>
    <default>True</default>
  </entry>
  <entry>
    <name>Is 2H Usable</name>
    <type>b8</type>
    <default>True</default>
  </entry>
  <entry>
    <name>Is Arrow Slot Usable</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Bolt Slot Usable</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Guard Enabled</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Parry Enabled</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Sorcery Enabled</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Pyromancy Enabled</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Miracles Enabled</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Vow Magic Enabled</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Normal Attack Type</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Strike Attack Type</name>
    <type>b8</type>
    <default>True</default>
  </entry>
  <entry>
    <name>Is Slash Attack Type</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Thrust Attack Type</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Buffable</name>
    <type>b8</type>
    <default>True</default>
  </entry>
  <entry>
    <name>Is Luck Scaling</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Reinforcable</name>
    <type>b8</type>
    <default>True</default>
  </entry>
  <entry>
    <name>Is Base Change Reset Disable</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Repair Disabled</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Dark Hand</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Simple Model for DLC</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Lantern</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Anti-Ghost</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Infusion Flag 1</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Infusion Flag 2</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Infusion Flag 3</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Infusion Flag 4</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Bool1</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Bool2</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Shootable</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Storable in Bonfire</name>
    <type>b8</type>
    <default>True</default>
  </entry>
  <entry>
    <name>Is Droppable in Multiplayer</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Discardable</name>
    <type>b8</type>
    <default>True</default>
  </entry>
  <entry>
    <name>Is Droppable</name>
    <type>b8</type>
    <default>True</default>
  </entry>
  <entry>
    <name>Bool3</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Bool4</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Bool5</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Bool6</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Bool7</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Unk6</name>
    <type>u8</type>
    <default>100</default>
  </entry>
  <entry>
    <name>Unk7</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>UnkState1</name>
    <type>u8</type>
    <default>2</default>
  </entry>
  <entry>
    <name>UnkState2</name>
    <type>u8</type>
    <default>2</default>
  </entry>
  <entry>
    <name>UnkState3</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>UnkState4</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Hit VFX 0</name>
    <type>s32</type>
    <default>401000</default>
  </entry>
  <entry>
    <name>Hit VFX 0 - Dummy Poly ID 0</name>
    <type>s32</type>
    <default>300</default>
  </entry>
  <entry>
    <name>Hit VFX 0 - Dummy Poly ID 1</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Hit VFX 1</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Hit VFX 1 - Dummy Poly ID 0</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Hit VFX 1 - Dummy Poly ID 1</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Hit VFX 2</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Hit VFX 2 - Dummy Poly ID 0</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Hit VFX 2 - Dummy Poly ID 1</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Hit VFX 3</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Hit VFX 3 - Dummy Poly ID 0</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Hit VFX 3 - Dummy Poly ID 1</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Hit VFX 4</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Hit VFX 4 - Dummy Poly ID 0</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Hit VFX 4 - Dummy Poly ID 1</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Hit VFX 5</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Hit VFX 5 - Dummy Poly ID 0</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Hit VFX 5 - Dummy Poly ID 1</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Hit VFX 6</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Hit VFX 6 - Dummy Poly ID 0</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Hit VFX 6 - Dummy Poly ID 1</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Hit VFX 7</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Hit VFX 7 - Dummy Poly ID 0</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Hit VFX 7 - Dummy Poly ID 1</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Material Value 0</name>
    <type>s16</type>
    <default>139</default>
  </entry>
  <entry>
    <name>Material Value 1</name>
    <type>s16</type>
    <default>139</default>
  </entry>
  <entry>
    <name>Weapon Absorption Position ID</name>
    <type>s32</type>
    <default>1042</default>
  </entry>
  <entry>
    <name>Toughness Damage Rate</name>
    <type>f32</type>
    <default>0.083</default>
  </entry>
  <entry>
    <name>Unk13</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Gai Item Menu</name>
    <type>b8</type>
    <default>True</default>
  </entry>
  <entry>
    <name>Is Auto Equip</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Unk16</name>
    <type>b8</type>
    <default>True</default>
  </entry>
  <entry>
    <name>Unk17</name>
    <type>b8</type>
    <default>True</default>
  </entry>
  <entry>
    <name>Unk18</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Unk19</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Unk20</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Correction Type: Magic</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Correction Type: Fire</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Correction Type: Lightning</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk24</name>
    <type>f32</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Unk25</name>
    <type>f32</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Absorption: Dark</name>
    <type>f32</type>
    <default>15</default>
  </entry>
  <entry>
    <name>Damage: Dark</name>
    <type>s16</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Correction Type: Dark</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Throw Escape A</name>
    <type>u8</type>
    <default>7</default>
  </entry>
  <entry>
    <name>Weapon Art Anim ID</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Throw Escape B</name>
    <type>u8</type>
    <default>7</default>
  </entry>
  <entry>
    <name>Damage Penalty</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Guard Reduction +: Frostbite</name>
    <type>u8</type>
    <default>10</default>
  </entry>
  <entry>
    <name>Menu Adhoc</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Weapon Art ID</name>
    <type>s32</type>
    <default>1703</default>
  </entry>
  <entry>
    <name>Scaling: LCK</name>
    <type>f32</type>
    <default>20</default>
  </entry>
  <entry>
    <name>Reinforce Weapon ID</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Unk34</name>
    <type>s16</type>
    <default>1280</default>
  </entry>
  <entry>
    <name>Display Type ID</name>
    <type>s16</type>
    <default>35</default>
  </entry>
  <entry>
    <name>Correction Value 0</name>
    <type>f32</type>
    <default>15</default>
  </entry>
  <entry>
    <name>Correction Value 1</name>
    <type>f32</type>
    <default>15</default>
  </entry>
  <entry>
    <name>Correction Value 2</name>
    <type>f32</type>
    <default>15</default>
  </entry>
  <entry>
    <name>Correction Value 3</name>
    <type>f32</type>
    <default>15</default>
  </entry>
  <entry>
    <name>Correction Value 4</name>
    <type>f32</type>
    <default>15</default>
  </entry>
  <entry>
    <name>Correction Value 5</name>
    <type>f32</type>
    <default>15</default>
  </entry>
  <entry>
    <name>Correction Value 6</name>
    <type>f32</type>
    <default>15</default>
  </entry>
  <entry>
    <name>Correction Value 7</name>
    <type>f32</type>
    <default>15</default>
  </entry>
  <entry>
    <name>Correction Value 8</name>
    <type>f32</type>
    <default>15</default>
  </entry>
  <entry>
    <name>Correction Value 9</name>
    <type>f32</type>
    <default>15</default>
  </entry>
  <entry>
    <name>Correction Value 10</name>
    <type>f32</type>
    <default>5</default>
  </entry>
  <entry>
    <name>Weapon VFX 0</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Weapon VFX 1</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Weapon VFX 2</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Weapon VFX 3</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Weapon VFX 1 Position</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Weapon VFX 2 Position</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Weapon VFX 3 Position</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Weapon VFX 4 Position</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Stamina Usage %</name>
    <type>f32</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Unk48</name>
    <type>f32</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Unk49</name>
    <type>f32</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Unk50</name>
    <type>f32</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Unk51</name>
    <type>f32</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Unk52</name>
    <type>f32</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Unk53</name>
    <type>f32</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Unk54</name>
    <type>f32</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Unk55</name>
    <type>f32</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Menu - Strength</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Menu - Dexterity</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Menu - Intelligence</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Menu - Faith</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Menu - Removed Stat</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Attack Element Correct ID</name>
    <type>s32</type>
    <default>10000</default>
  </entry>
  <entry>
    <name>Purchase Price</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Reinforcement Menu Type</name>
    <type>u8</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Max Num</name>
    <type>u8</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Is Sheath Weapon Enable 1</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Sheath Weapon Enable 2</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Sheath Weapon Enable 3</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Sheath Weapon Enable 4</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Weapon Absorption Position 1</name>
    <type>b8</type>
    <default>True</default>
  </entry>
  <entry>
    <name>Weapon Absorption Position 2</name>
    <type>b8</type>
    <default>True</default>
  </entry>
  <entry>
    <name>Weapon Absorption Position 3</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Weapon Absorption Position 4</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>TAE Sound Event - Sound Type</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Infusion Price</name>
    <type>s32</type>
    <default>450</default>
  </entry>
  <entry>
    <name>SpEff9600</name>
    <type>s16</type>
    <default>310</default>
  </entry>
  <entry>
    <name>pad1</name>
    <type>dummy8</type>
    <size>38</size>
  </entry>
</layout>