<?xml version="1.0" encoding="utf-8"?>
<layout>
  <entry>
    <name>AtkParam ID</name>
    <type>s32</type>
    <default>3</default>
  </entry>
  <entry>
    <name>Bullet SFX ID</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Hit SFX ID</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Flick SFX ID</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Duration</name>
    <type>f32</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Distance</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Shoot Interval</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Gravity: In Range</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Gravity: Out of Range</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Homing Stop Range</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Initial Velocity</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Acceleration: In Range</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Acceleration: Out of Range</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Max Velocity</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Min Velocity</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Acceleration Time</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Homing Start Distance</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Hit Radius</name>
    <type>f32</type>
    <default>0.1</default>
  </entry>
  <entry>
    <name>Hit Max Radius</name>
    <type>f32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Radius Spread Time</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Explosion Delay</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Homing Offset Range</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Hit Record Lifetime</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>External Force</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Shooter Effect ID</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Auto Search NPC Think ID</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Hit Bullet ID</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Effect ID 0</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Effect ID 1</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Effect ID 2</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Effect ID 3</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Effect ID 4</name>
    <type>s32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Number to Shoot</name>
    <type>s16</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Homing Angle</name>
    <type>s16</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Shoot Angle</name>
    <type>s16</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Shoot Angle - Horizontal Interval</name>
    <type>s16</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Shoot Angle - Vertical Interval</name>
    <type>s16</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Damp: Damage</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Damp: Magic Damage</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Damp: Fire</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Damp: Lightning</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Damp: Stamina</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Damp: Knockback</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Shoot Starting Angle</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Lock Shoot Limit Angle</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Is Penetrate</name>
    <type>u8</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Previous Velocity Direction Rate</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Attack Attribute</name>
    <type>u8</type>
    <default>4</default>
  </entry>
  <entry>
    <name>Type Attribute</name>
    <type>u8</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Material Attack Type</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Material Attack Material</name>
    <type>u8</type>
    <default>6</default>
  </entry>
  <entry>
    <name>Material Size</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Launch Condition Type</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Follow Type 0</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Follow Type 1</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Follow Type 2</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Emitter Position Type 0</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Emitter Position Type 1</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Emitter Position Type 2</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Attack SFX</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Endless Hit</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Penetrate Map</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Hit Both Team</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Use Shared Hit List</name>
    <type>b8</type>
    <default>True</default>
  </entry>
  <entry>
    <name>Is Use Multi DmyPoly If Place</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Attach Effect Type 0</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Attach Effect Type 1</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Hit Force Magic</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Ignore SFX in Water</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Ignore Move State in Water</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Hit Dark Force Magic</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Inherit Effect To Child</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Inherit Speed To Child</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Lock Module</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Search For Target</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Emitted Bullet</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Inherit Life To Child</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Damp: Dark Damage</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Bullet Hit Type 0</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Bullet Hit Type 1</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Sp Homing Y Angle</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Emitted Bullet - Random Angle XZ</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Emitted Bullet - Random Angle Y</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Bullet Emitter: Bullet ID</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Bullet Emitter: Shoot Interval 1</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Bullet Emitter: Initial Shoot Interval</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Sp Homing Y Angle For Enemy</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Bullet Emitter: Shoot Interval 2</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Launch Type</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Limit Bullet Param ID</name>
    <type>u8</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Counter Hit Type</name>
    <type>u8</type>
    <default>1</default>
  </entry>
  <entry>
    <name>Is Position Hit Bullet</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Attach Attack SFX</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Sp Correction 0</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Sp Correction 1</name>
    <type>b8</type>
    <default>True</default>
  </entry>
  <entry>
    <name>Is Penetrate Target</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Sp Correction 2</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Is Disable Int Scale</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>0xC3</name>
    <type>b8</type>
    <default>False</default>
  </entry>
  <entry>
    <name>Emitter Position Radius</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Hit Object ID</name>
    <type>s32</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>Sub - Life</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>Sub - Homing Angle</name>
    <type>s16</type>
    <default>-1</default>
  </entry>
  <entry>
    <name>pad1</name>
    <type>dummy8</type>
    <size>2</size>
  </entry>
  <entry>
    <name>Lock Shoot Correction Angle</name>
    <type>f32</type>
    <default>0</default>
  </entry>
  <entry>
    <name>pad2</name>
    <type>dummy8</type>
    <size>40</size>
  </entry>
</layout>