<?xml version="1.0" encoding="utf-8"?>
<params>
<param name="ActionButtonParam">Prompts near bonfires, ladders, etc.</param>
<param name="ActionGuideParam"></param>
<param name="ActionUnlockParam"></param>
<param name="AiSoundParam">How AIs react to sound</param>
<param name="AtkParam_Npc">Non-player character attacks</param>
<param name="AtkParam_Pc">Player character attacks</param>
<param name="AttackElementCorrectParam">Damage corrections for spell attacks</param>
<param name="BehaviorParam">NPC behaviors</param>
<param name="BehaviorParam_PC">Player character behaviors</param>
<param name="BonfireWarpParam">List of all bonfire warps</param>
<param name="BudgetParam" hidden="true">Debug Menu Memory Usage Testing Data</param>
<param name="Bullet">Any Projectiles</param>
<param name="BulletCreateLimitParam">Spawn Limit for Bullets (Warmth)</param>
<param name="CalcCorrectGraph">Player Stat Corrections</param>
<param name="CameraParam">Camera Class Settings and more</param>
<param name="CameraSetParam"></param>
<param name="Ceremony">Map Ceremony data</param>
<param name="CharaInitParam">Player NPC default data</param>
<param name="CharMakeMenuListItemParam">Item List for Character Make Menu</param>
<param name="CharMakeMenuTopParam">Character Make Menu Layout</param>
<param name="ChrPhysicsHomingParam"></param>
<param name="ChrPhysicsVelocityChangeParam"></param>
<param name="ClearCountCorrectParam">New Game+ Corrections</param>
<param name="CoolTimeParam" hidden="true">Network Cooldowns</param>
<param name="CultSettingParam">Bonfire Sacrifice Data</param>
<param name="CutsceneParam">Cutscene Sound Parameter</param>
<param name="DecalParam">Decal Data (Blood, Arrow Holes)</param>
<param name="default_AIStandardInfoBank" blocked="true" />
<param name="default_EnemyBehaviorBank" blocked="true" />
<param name="DefaultKeyAssignParam00"></param>
<param name="DefaultKeyAssignParam01" hidden="true"></param>
<param name="DefaultKeyAssignParam02" hidden="true"></param>
<param name="DefaultKeyAssignParam03" hidden="true"></param>
<param name="DefaultKeyAssignParam04" hidden="true"></param>
<param name="DirectionCameraParam">Rumble Camera (Camera Shake) Condition</param>
<param name="DyingEffectParam"></param>
<param name="EnemyCommonParam"></param>
<param name="EquipMtrlSetParam">All Upgrade Materials</param>
<param name="EquipParamAccessory">Rings and Covenants</param>
<param name="EquipParamGoods">Consumables, keys, spells, etc.</param>
<param name="EquipParamProtector">Armor</param>
<param name="EquipParamWeapon">Weapons</param>
<param name="FaceGenParam">Face Gen Parameters</param>
<param name="FaceParam">NPC Face Presets</param>
<param name="FaceRangeParam"></param>
<param name="FootSfxParam">Foot Sound Effects</param>
<param name="GameAreaParam">Standard Area Data</param>
<param name="GameProgressParam">Emevd Flag Progression</param>
<param name="GemCategoryParam" hidden="true"></param>
<param name="GemDropDopingParam" hidden="true"></param>
<param name="GemDropModifyParam" hidden="true"></param>
<param name="GemeffectParam" hidden="true"></param>
<param name="GemGenParam" hidden="true"></param>
<param name="GraphicsParam"></param>
<param name="GrassLodRangeParam"></param>
<param name="GrassTypeParam"></param>
<param name="HitEffectSeHitWallParam"></param>
<param name="HitEffectSeJustGuardParam"></param>
<param name="HitEffectSeParam">Hit Sound Effects</param>
<param name="HitEffectSfxAngleParam"></param>
<param name="HitEffectSfxConceptJustGuardParam"></param>
<param name="HitEffectSfxConceptParam"></param>
<param name="HitEffectSfxParam">All Hit Visual Effects</param>
<param name="HitMaterialSpecialSettingParam">High Collision Model Extra Parameters</param>
<param name="HitMtrlParam">Collision Material Parameters</param>
<param name="HPEstusFlaskRecoveryParam">Retrieve Charges For Estus Flask by killing enemies</param>
<param name="ItemLotParam">Npc Loot, Map Items, Boss Drops</param>
<param name="KnockBackParam">Basic Data for Knockback from attacks</param>
<param name="KnowledgeLoadScreenItemParam"></param>
<param name="LoadBalancerDrawDistScaleParam">LOD Scale Distance Draw</param>
<param name="LoadBalancerParam">LOD Data</param>
<param name="LockCamParam">Boss Lock On/Location Camera Parameters</param>
<param name="LodParam">Low Res. Model Load Distance</param>
<param name="LodParam_ps4" hidden="true"></param>
<param name="LodParam_xb1" hidden="true"></param>
<param name="LodPlatform"></param>
<param name="Magic">All Spells</param>
<param name="MapMimicryEstablishmentParam">All Chameleon Transform Visual Effects</param>
<param name="MaterialExParam"></param>
<param name="MenuColorTableParam" blocked="true" />
<param name="MenuOffscrRendParam">Menu Content Render</param>
<param name="MenuParam"></param>
<param name="MenuPropertyLayoutParam">Menu Layout Paths</param>
<param name="MenuPropertySpecParam"></param>
<param name="MenuTutorialParam"></param>
<param name="MenuValueTableParam"></param>
<param name="ModelSfxParam">Visual Effects attached to objects</param>
<param name="MoveParam" hidden="true"></param>
<param name="MPEstusFlaskRecoveryParam">Retrieve Charges For Ashen Estus Flask by killing enemies</param>
<param name="MultiHPEstusFlaskBonusParam" hidden="true">Retrieve Charges For Estus Flask by killing invaders/phantoms</param>
<param name="MultiMPEstusFlaskBonusParam" hidden="true">Retrieve Charges For Ashen Estus Flask by killing invaders/phantoms</param>
<param name="MultiPlayCorrectionParam" hidden="true"></param>
<param name="MultiSoulBonusRateParam" hidden="true">Souls Multiplier for killing phantoms/invaders</param>
<param name="NetworkAreaParam" hidden="true">Area Network Activity</param>
<param name="NetworkMsgParam" hidden="true">Network Messages</param>
<param name="NetworkParam" hidden="true">Network Data (Cooldowns, flags, etc)</param>
<param name="NewMenuColorTableParam" hidden="true">Menu Color</param>
<param name="NpcAiActionParam">Player Character NPC Animation Action States</param>
<param name="NpcParam">Basic NPC Data</param>
<param name="NpcThinkParam">Npc Ai Basic Data</param>
<param name="ObjActParam">Object Actions</param>
<param name="ObjectMaterialSfxParam">Object Destruction Visual/Sound Effects</param>
<param name="ObjectParam">Basic Object Data</param>
<param name="PhantomParam">All Phantom Colors</param>
<param name="PlayRegionParam" hidden="true">Location FRPG-NET Network Parameters</param>
<param name="ProtectorGenParam">Armor Gen</param>
<param name="RagdollParam" hidden="true"></param>
<param name="ReinforceParamProtector">Armor Reinforcement</param>
<param name="ReinforceParamWeapon">Weapon Reinforcement</param>
<param name="ResourceItemLotParam"></param>
<param name="ResourceItemParam"></param>
<param name="RoleParam">All Phantom Type Data</param>
<param name="ShopLineupParam">Npc Shop Data</param>
<param name="SkeletonParam" hidden="true"></param>
<param name="SpEffectParam">Data for Special Effects</param>
<param name="SpEffectVfxParam">All Visual Effects for Special Effects</param>
<param name="SwordArtsParam">All Action Ids for Weapon Arts</param>
<param name="TalkParam">All Npc Dialogue Data</param>
<param name="TentativePlayerParam"></param>
<param name="ThrowDirectionDecalParam"></param>
<param name="ThrowDirectionSeParam"></param>
<param name="ThrowDirectionSfxParam">Throws Visual and Sound Effects</param>
<param name="ThrowKindParam">Grab Conditions</param>
<param name="ThrowParam">Boss Grabs, Backstabbs, etc</param>
<param name="ToughnessParam">TAE Animation Paramater</param>
<param name="UpperArmParam">Chestpiece Arm Position Correction</param>
<param name="WeaponGenParam">Weapon Gen</param>
<param name="WepAbsorpPosParam">Weapon Position Dummy Points</param>
<param name="WetAspectParam">Character Wetness Color</param>
<param name="WhiteSignCoolTimeParam" hidden="true">Summon Sign cooldown</param>
<param name="WirePointSearchParam"></param>
<param name="WireSetParam"></param>
<param name="WireVariationParam"></param>
</params>