;A configuration File
[XComGame.X2BodyPartTemplateManager]

;Facepaint goes here!
;this one is blank because people without the Day0 DLC Resistance Pack can't select DLC0.ARC_FacePaint_Blank
+BodyPartTemplateConfig=(PartType="Facepaint", TemplateName="FacePaint_RFPBlank", ArchetypeName="ReplikantFP.ARC_FacePaint_Blank", bCanUseOnCivilian=false, bVeteran=false)
;here go my custom paints!
+BodyPartTemplateConfig=(PartType="Facepaint", TemplateName="FacePaint_RFPPriss", ArchetypeName="ReplikantFP.ARC_FacePaint_Priss", bCanUseOnCivilian=false, bVeteran=false)
+BodyPartTemplateConfig=(PartType="Facepaint", TemplateName="FacePaint_RFPWarden", ArchetypeName="ReplikantFP.ARC_FacePaint_Warden", bCanUseOnCivilian=false, bVeteran=false)
+BodyPartTemplateConfig=(PartType="Facepaint", TemplateName="FacePaint_RFPCarrie", ArchetypeName="ReplikantFP.ARC_FacePaint_Carrie", bCanUseOnCivilian=false, bVeteran=false)
+BodyPartTemplateConfig=(PartType="Facepaint", TemplateName="FacePaint_RFPRugby", ArchetypeName="ReplikantFP.ARC_FacePaint_Rugby", bCanUseOnCivilian=false, bVeteran=false)
+BodyPartTemplateConfig=(PartType="Facepaint", TemplateName="FacePaint_RFPRugby", ArchetypeName="ReplikantFP.ARC_FacePaint_Rugby", bCanUseOnCivilian=false, bVeteran=false)
+BodyPartTemplateConfig=(PartType="Facepaint", TemplateName="FacePaint_RFPFuriosa", ArchetypeName="ReplikantFP.ARC_FacePaint_Furiosa", bCanUseOnCivilian=false, bVeteran=false)
+BodyPartTemplateConfig=(PartType="Facepaint", TemplateName="FacePaint_RFPAlita", ArchetypeName="ReplikantFP.ARC_FacePaint_Alita", bCanUseOnCivilian=false, bVeteran=false)
+BodyPartTemplateConfig=(PartType="Facepaint", TemplateName="FacePaint_RFPBowie", ArchetypeName="ReplikantFP.ARC_FacePaint_Bowie", bCanUseOnCivilian=false, bVeteran=false)
+BodyPartTemplateConfig=(PartType="Facepaint", TemplateName="FacePaint_RFPEyeLine", ArchetypeName="ReplikantFP.ARC_FacePaint_EyeLine", bCanUseOnCivilian=false, bVeteran=false)
+BodyPartTemplateConfig=(PartType="Facepaint", TemplateName="FacePaint_RFPBraveH", ArchetypeName="ReplikantFP.ARC_FacePaint_BraveH", bCanUseOnCivilian=false, bVeteran=false)
+BodyPartTemplateConfig=(PartType="Facepaint", TemplateName="FacePaint_RFPCollar", ArchetypeName="ReplikantFP.ARC_FacePaint_Collar", bCanUseOnCivilian=false, bVeteran=false)
;This is the template
+BodyPartTemplateConfig=(PartType="Facepaint", TemplateName="FacePaint_RFP1", ArchetypeName="ReplikantFP.ARC_FacePaint_TEst1", bCanUseOnCivilian=false, bVeteran=false)